using System.Threading; using System.Threading.Tasks; namespace io.github.hatayama.uLoopMCP { [McpTool(Description = "Control Unity Editor play mode (play/stop/pause)")] public class ControlPlayModeTool : AbstractUnityTool { public override string ToolName => "control-play-mode"; protected override async Task ExecuteAsync(ControlPlayModeSchema parameters, CancellationToken cancellationToken) { ControlPlayModeUseCase useCase = new(); return await useCase.ExecuteAsync(parameters, cancellationToken); } } }