using System.Threading; using System.Threading.Tasks; using UnityEngine; namespace io.github.hatayama.uLoopMCP { [McpTool( DisplayDevelopmentOnly = true, Description = "Get Unity version and project information" )] public class GetVersionTool : AbstractUnityTool { public override string ToolName => "get-version"; protected override Task ExecuteAsync( GetVersionSchema parameters, CancellationToken ct) { GetVersionResponse response = new GetVersionResponse { UnityVersion = Application.unityVersion, Platform = Application.platform.ToString(), DataPath = Application.dataPath, PersistentDataPath = Application.persistentDataPath, TemporaryCachePath = Application.temporaryCachePath, IsEditor = Application.isEditor, ProductName = Application.productName, CompanyName = Application.companyName }; return Task.FromResult(response); } } }