using System.ComponentModel; namespace io.github.hatayama.uLoopMCP { public class SimulateKeyboardSchema : BaseToolSchema { [Description("Keyboard action: Press(0) - one-shot key tap (Down then Up), KeyDown(1) - hold key down, KeyUp(2) - release held key")] public KeyboardAction Action { get; set; } = KeyboardAction.Press; [Description("Key name matching the Input System Key enum (e.g. \"W\", \"Space\", \"LeftShift\", \"A\", \"Enter\"). Case-insensitive.")] public string Key { get; set; } = ""; [Description("Hold duration in seconds for Press action (default: 0 = one-shot tap). Ignored by KeyDown/KeyUp.")] public float Duration { get; set; } = 0f; } }