#nullable enable using System; using UnityEngine; namespace io.github.hatayama.uLoopMCP { // Builds slash-separated hierarchy paths shared by screenshot metadata and UI input targeting. internal static class GameObjectPathUtility { public static string GetFullPath(GameObject gameObject) { Debug.Assert(gameObject != null, "GameObject must not be null."); if (gameObject == null) { throw new ArgumentNullException(nameof(gameObject)); } if (gameObject.transform.parent == null) { return gameObject.name; } return GetFullPath(gameObject.transform.parent.gameObject) + "/" + gameObject.name; } } }