27 lines
767 B
C#
27 lines
767 B
C#
#nullable enable
|
|
using System;
|
|
using UnityEngine;
|
|
|
|
namespace io.github.hatayama.uLoopMCP
|
|
{
|
|
// Builds slash-separated hierarchy paths shared by screenshot metadata and UI input targeting.
|
|
internal static class GameObjectPathUtility
|
|
{
|
|
public static string GetFullPath(GameObject gameObject)
|
|
{
|
|
Debug.Assert(gameObject != null, "GameObject must not be null.");
|
|
if (gameObject == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(gameObject));
|
|
}
|
|
|
|
if (gameObject.transform.parent == null)
|
|
{
|
|
return gameObject.name;
|
|
}
|
|
|
|
return GetFullPath(gameObject.transform.parent.gameObject) + "/" + gameObject.name;
|
|
}
|
|
}
|
|
}
|