Files
ft/Client/Assets/Scripts/EventMowForTreasure/Act/EventMowForTreasureObstacleCell_FinalReward.cs
2026-06-29 21:18:33 +08:00

20 lines
663 B
C#

using UnityEngine;
using UnityEngine.Serialization;
namespace EventMowForTreasure
{
public class EventMowForTreasureObstacleCell_FinalReward : EventMowForTreasureObstacleCell
{
[FormerlySerializedAs("effectCabClaimObj")]
[Header("FinalReward")]
[SerializeField] protected GameObject effectCanClaimObj;
[SerializeField] protected GameObject effectNormalObj;
public void SetEffectActive(bool isCanClaim)
{
if(effectCanClaimObj)
effectCanClaimObj?.SetActive(isCanClaim);
if(effectNormalObj)
effectNormalObj?.SetActive(!isCanClaim);
}
}
}