Files
ft/Client/Assets/Scripts/EventSmash/Converter/ItemDataIgnoreCurCountConverter.cs
2026-06-29 21:18:33 +08:00

32 lines
974 B
C#

using System;
using GameCore;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace EventSmash.Converter
{
public class ItemDataIgnoreCurCountConverter : JsonConverter<ItemData>
{
public override void WriteJson(JsonWriter writer, ItemData value, JsonSerializer serializer)
{
writer.WriteStartObject();
writer.WritePropertyName("id");
writer.WriteValue(value.id);
writer.WritePropertyName("count");
writer.WriteValue(value.count);
writer.WriteEndObject();
}
public override ItemData ReadJson(JsonReader reader, Type objectType, ItemData existingValue,
bool hasExistingValue, JsonSerializer serializer)
{
var obj = JObject.Load(reader);
return new ItemData
{
id = obj["id"]?.Value<int>() ?? 0,
count = obj["count"]?.Value<int>() ?? 0
};
}
}
}