Files
ft/Client/Assets/Scripts/LuckyTask/UI/LuckyADTask.cs
2026-06-29 21:18:33 +08:00

96 lines
3.1 KiB
C#

using asap.core;
using DG.Tweening;
using GameCore;
using System;
using System.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class LuckyADTask : ItemRewardBase
{
public LuckyTaskItemData data { get; private set; }
Button btn_claim;
Button btn_claim_gray;
TMP_Text taskDescText;
GameObject mask;
Image bar;
TMP_Text barText;
Action<LuckyADTask> action;
private void Awake()
{
bar = transform.Find("bg_bar/bar").GetComponent<Image>();
barText = transform.Find("bg_bar/text_num").GetComponent<TMP_Text>();
btn_claim = transform.Find("btn_claim/btn_green_c").GetComponent<Button>();
btn_claim_gray = transform.Find("btn_claim_gray/btn_green_c").GetComponent<Button>();
taskDescText = transform.Find("text_task").GetComponent<TMP_Text>();
for (int i = 0; i < 2; i++)
{
var rewardItem = transform.Find($"reward{i + 1}").GetComponent<RewardItemNew>();
if (rewardItem != null)
{
rewardItemNews.Add(rewardItem);
}
}
mask = transform.Find("bg_done").gameObject;
}
private void Start()
{
if (btn_claim != null)
{
btn_claim.onClick.AddListener(OnClick);
}
btn_claim_gray.onClick.AddListener(() => ToastPanel.Show(LocalizationMgr.GetText("EventLuckyCardsADTaskPopupPanel_5")));
}
public void Init(LuckyTaskItemData luckyTaskItemData, Action<LuckyADTask> action)
{
this.action = action;
this.data = luckyTaskItemData;
SetItem();
}
public async Task PlayFillAmount(LuckyTaskItemData luckyTaskItemData)
{
this.data = luckyTaskItemData;
if (data.state != -1)
{
mask.SetActive(false);
btn_claim_gray.gameObject.SetActive(true);
btn_claim.gameObject.SetActive(false);
taskDescText.text = data.desc;
var itemData = GContext.container.Resolve<PlayerItemData>().GetItemDataByDropIdLureInflation(data.inflationRate, data.reward);
SetItemData(itemData);
barText.text = $"{0}/{data.target}";
bar.fillAmount = 0;
float progress = data.progress * 1f / data.target;
bar.DOFillAmount(progress, 0.5f).OnUpdate(
() =>
{
barText.text = $"{(int)(data.target * bar.fillAmount)}/{data.target}";
});
await Awaiters.Seconds(0.5f);
}
Refresh();
}
void SetItem()
{
Refresh();
taskDescText.text = data.desc;
var itemData = GContext.container.Resolve<PlayerItemData>().GetItemDataByDropIdLureInflation(data.inflationRate, data.reward);
SetItemData(itemData);
barText.text = $"{data.progress}/{data.target}";
bar.fillAmount = data.progress * 1f / data.target;
}
public void Refresh()
{
mask.SetActive(data.state == -1);
btn_claim_gray.gameObject.SetActive(data.state == 0);
btn_claim.gameObject.SetActive(data.state == 1);
}
void OnClick()
{
action?.Invoke(this);
}
}