Files
ft/Client/Assets/Scripts/LuckyTask/UI/LuckyADTaskPopupPanel.cs
2026-06-29 21:18:33 +08:00

342 lines
12 KiB
C#

using asap.core;
using cfg;
using game;
using GameCore;
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class LuckyADTaskPopupPanel : LuckyTaskPanelBase
{
List<LuckyTaskItemData> taskList;
List<LuckyADTaskItem> taskItems = new List<LuckyADTaskItem>();
List<LuckyADTaskItemData> taskADList = new List<LuckyADTaskItemData>();
LuckyADTask luckyTaskItem;
TMP_Text text_time;
Timer timer;
System.DateTime refreshTime;
protected override void Awake()
{
base.Awake();
luckyTaskItem = transform.Find("root/hook_missions_object").GetComponent<LuckyADTask>();
text_time = transform.Find("root/text_time").GetComponent<TMP_Text>();
}
protected override void SetItem()
{
taskList = new List<LuckyTaskItemData>();
int level = taskData.GetValueOrDefault(-2, 0);
float inflationRate = taskData.GetValueOrDefault(-3, 0) / 100f;
foreach (var item in taskData)
{
if (item.Key <= 0)
{
continue;
}
CommonTask commonTask = tables.TbCommonTask.Get(item.Key);
if (commonTask != null)
{
LuckyTaskItemData luckyTaskData = new LuckyTaskItemData();
luckyTaskData.id = item.Key;
int dropID = commonTask.TaskReward[level];
luckyTaskData.reward = dropID;
luckyTaskData.inflationRate = inflationRate;
string desc = LocalizationMgr.GetText(commonTask.TaskDesc_l10n_key);
int taskParam = commonTask.TaskParam[level];
if (commonTask.TaskType == ConditionType.ConsumeEnergy)
{
taskParam = GContext.container.Resolve<PlayerItemData>().IntInflation(taskParam, inflationRate);
}
luckyTaskData.target = taskParam;
luckyTaskData.progress = taskParam;
if (item.Value == -1)
{
luckyTaskData.state = -1;
}
else if (item.Value >= taskParam)
{
luckyTaskData.state = 1;
}
else
{
luckyTaskData.progress = item.Value;
luckyTaskData.state = 0;
}
desc = desc.SafeFormat(taskParam);
luckyTaskData.desc = desc;
taskList.Add(luckyTaskData);
}
else
{
Debug.LogError($"Task ID {item.Key} not found in CommonTask table.");
}
}
taskList.Sort((a, b) => b.state.CompareTo(a.state)); // 按state排序
luckyTaskItem.Init(taskList[0], OnClickLuckyTaskItem);
SetADItem();
}
void SetADItem()
{
taskADList = SetADItemData();
for (int i = 0; i < taskADList.Count; i++)
{
LuckyADTaskItem luckyTaskItem = Instantiate(itemPrefab, content).AddComponent<LuckyADTaskItem>();
luckyTaskItem.gameObject.SetActive(true);
luckyTaskItem.Init(taskADList[i], OnBuySuccess);
taskItems.Add(luckyTaskItem);
}
//设置倒计时
var nowTime = ZZTimeHelper.UtcNow().UtcNowOffset();
refreshTime = nowTime.Date.AddDays(1);
TimeSpan now = refreshTime - ZZTimeHelper.UtcNow().UtcNowOffset();
text_time.text = LocalizationMgr.GetFormatTextValue("UI_COMMON_refresh",
ConvertTools.ConvertTime2(now.Days, now.Hours, now.Minutes, now.Seconds));
double seconds = now.TotalSeconds;
if (seconds < 1)
{
Refresh();
}
else
{
timer = this.AttachTimer((float)seconds, Refresh,
(elapsed) =>
{
now = refreshTime - ZZTimeHelper.UtcNow().UtcNowOffset();
text_time.text = LocalizationMgr.GetFormatTextValue("UI_COMMON_refresh",
ConvertTools.ConvertTime2(now.Days, now.Hours, now.Minutes, now.Seconds));
}, useRealTime: true);
}
}
void Refresh()
{
timer?.Cancel();
timer = null;
UIManager.Instance.DestroyUI(gameObject.name);
}
List<LuckyADTaskItemData> SetADItemData()
{
int round = taskData.GetValueOrDefault(-1, 0);
float inflationRate = taskData.GetValueOrDefault(-3, 0) / 100f;
int group = taskData.GetValueOrDefault(-4, 0);
string adData = PlayFabMgr.Instance.GetLocalData(LuckyTaskData.ADTaskADKey);
int index = 0;
int curDay = ZZTimeHelper.UtcNow().UtcNowOffset().DayOfYear;
if (!string.IsNullOrEmpty(adData))
{
string[] strings = adData.Split("|");
int day = -1;
if (strings.Length == 2 && int.TryParse(strings[1], out day) && day == curDay)
{
int.TryParse(strings[0], out index);
}
else
{
adData = $"{index}|{curDay}";
PlayFabMgr.Instance.UpdateUserDataValue(LuckyTaskData.ADTaskADKey, adData);
}
}
else
{
adData = $"{index}|{curDay}";
PlayFabMgr.Instance.UpdateUserDataValue(LuckyTaskData.ADTaskADKey, adData);
}
List<LuckyADTaskItemData> taskADList = new List<LuckyADTaskItemData>();
TbEventLuckyTask eventLuckyTask = LuckyTaskData.GetTbEventLuckyTask(luckyModel.EventId, round, group);
var adReward = eventLuckyTask.adReward;
for (int i = 0; i < adReward.Count; i++)
{
int dropID = adReward[i];
LuckyADTaskItemData luckyTaskData = new LuckyADTaskItemData();
luckyTaskData.reward = dropID;
luckyTaskData.inflationRate = inflationRate;
luckyTaskData.index = i;
if (i < index)
{
luckyTaskData.state = -1;
}
else if (i == index)
{
luckyTaskData.state = 1;
}
taskADList.Add(luckyTaskData);
}
taskADList.Sort((a, b) => b.state.CompareTo(a.state)); // 按state排序
return taskADList;
}
void OnBuySuccess(LuckyADTaskItem luckyADTaskItem)
{
canvasGroup.blocksRaycasts = false;
//领奖
int dropID = luckyADTaskItem.data.reward;
ChangeSource changeSource = new ChangeSource(EventId, "Event_Minigame3", "Event_Minigame3_LuckMagic", "TaskReward");
if (fishingEvent.SubType == 4)
{
changeSource.Source_Type = "Event_Minigame3_LuckyCards";
}
List<ItemData> rewardItem = GContext.container.Resolve<PlayerItemData>().AddItemByDropLureInflation(luckyTaskItem.data.inflationRate, dropID, changeSource, false);
luckyADTaskItem.Play();
string adData = PlayFabMgr.Instance.GetLocalData(LuckyTaskData.ADTaskADKey);
int index = 0;
int day = ZZTimeHelper.UtcNow().UtcNowOffset().DayOfYear;
if (!string.IsNullOrEmpty(adData))
{
string[] strings = adData.Split("|");
if (strings.Length == 2)
{
int.TryParse(strings[0], out index);
int.TryParse(strings[1], out day);
}
}
//保存进度
index++;
adData = $"{index}|{day}";
PlayFabMgr.Instance.UpdateUserDataValue(LuckyTaskData.ADTaskADKey, adData);
RefreshADItemState(index);
canvasGroup.blocksRaycasts = true;
GContext.Publish(new ShowData());
}
void RefreshADItemState(int index)
{
for (int i = 0; i < taskADList.Count; i++)
{
taskADList[i].state = 0;
if (taskADList[i].index < index)
{
taskADList[i].state = -1;
}
else if (taskADList[i].index == index)
{
taskADList[i].state = 1;
}
taskItems[i].Refresh();
}
}
void RefreshAdItem()
{
}
public void TaskItemPlay(LuckyADTask luckyTaskItem)
{
canvasGroup.blocksRaycasts = false;
try
{
luckyTaskItem.data.state = -1; // 更新状态为已领取
luckyTaskItem.Refresh();
luckyTaskItem.Play();
taskList.Sort((a, b) => b.state.CompareTo(a.state)); // 按state排序
luckyTaskItem.PlayFillAmount(taskList[0]);
}
catch (System.Exception ex)
{
Debug.LogError($"Error during TaskItemPlay: {ex.Message}");
}
canvasGroup.blocksRaycasts = true;
GContext.Publish(new ShowData());
}
void OnClickLuckyTaskItem(LuckyADTask luckyTaskItem)
{
if (IsOpen)
{
//奖励补领
OnClickLuckyTaskItem1(luckyTaskItem);
return;
}
if (luckyTaskItem.data.state == 1)
{
bool result = luckyModel.OnGetTaskReward(luckyTaskItem.data.id);
if (result)
{
CommonTask commonTask = tables.TbCommonTask.GetOrDefault(luckyTaskItem.data.id);
if (commonTask != null)
{
// 任务奖励
int level = taskData.GetValueOrDefault(-2, 0);
int dropID = commonTask.TaskReward[level];
ChangeSource changeSource = new ChangeSource(EventId, "Event_Minigame3", "Event_Minigame3_LuckMagic", "TaskReward");
if (fishingEvent.SubType == 4)
{
changeSource.Source_Type = "Event_Minigame3_LuckyCards";
}
List<ItemData> rewardItem = GContext.container.Resolve<PlayerItemData>().AddItemByDropLureInflation(luckyTaskItem.data.inflationRate, dropID, changeSource, false);
if (rewardItem != null)
{
TaskItemPlay(luckyTaskItem);
}
#if AGG
using (var e = GEvent.GameEvent("event_lucky_task"))
{
int round = luckyModel.DicTasks.GetValueOrDefault(-1, 0);
e.AddContent("task_id", luckyTaskItem.data.id)
.AddContent("round", round)
.AddContent("combine_id", round * 100000 + luckyTaskItem.data.id % 10000)
.AddContent("task_reward", dropID);
}
#endif
}
}
else
{
Debug.Log("任务奖励领取失败");
}
}
else if (luckyTaskItem.data.state == 0)
{
OnClickGo(luckyTaskItem.data.id);
Debug.Log("任务未完成,无法领取奖励");
}
else if (luckyTaskItem.data.state == -1)
{
Debug.Log("任务已领取,无法重复领取");
}
}
void OnClickLuckyTaskItem1(LuckyADTask luckyTaskItem)
{
if (luckyTaskItem.data.state == 1)
{
CommonTask commonTask = tables.TbCommonTask.GetOrDefault(luckyTaskItem.data.id);
taskData[luckyTaskItem.data.id] = -1; // 标记为已领取
if (commonTask != null)
{
// 任务奖励
int level = taskData.GetValueOrDefault(-2, 0);
int dropID = commonTask.TaskReward[level];
ChangeSource changeSource = new ChangeSource(EventId, "Event_Minigame3", "Event_Minigame3_LuckMagic", "TaskReward");
if (fishingEvent.SubType == 4)
{
changeSource.Source_Type = "Event_Minigame3_LuckyCards";
}
List<ItemData> rewardItem = GContext.container.Resolve<PlayerItemData>().AddItemByDropLureInflation(luckyTaskItem.data.inflationRate, dropID, changeSource, false);
if (rewardItem != null)
{
TaskItemPlay(luckyTaskItem);
}
#if AGG
using (var e = GEvent.GameEvent("event_lucky_task"))
{
int round = luckyModel.DicTasks.GetValueOrDefault(-1, 0);
e.AddContent("task_id", luckyTaskItem.data.id)
.AddContent("round", round)
.AddContent("combine_id", round * 100000 + luckyTaskItem.data.id % 10000)
.AddContent("task_reward", dropID);
}
#endif
}
}
else
{
UIManager.Instance.DestroyUI(gameObject.name);
}
}
}