Files
ft/Client/Assets/Scripts/LuckyTask/UI/LuckyTaskItem.cs
2026-06-29 21:18:33 +08:00

73 lines
2.0 KiB
C#

using asap.core;
using GameCore;
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class LuckyTaskItem : ItemRewardBase
{
public LuckyTaskItemData data { get; private set; }
GameObject bg_cliam;
Button btn_claim;
GameObject bg_normal;
Button btnGo;
TMP_Text taskDescText;
GameObject mask;
Action<LuckyTaskItem> action;
private void Awake()
{
bg_cliam = transform.Find("bg_cliam").gameObject;
btn_claim = transform.Find("bg_cliam/btn_claim/btn_green_c").GetComponent<Button>();
bg_normal = transform.Find("bg_normal").gameObject;
btnGo = transform.Find("bg_normal/btn_go/btn_green_c").GetComponent<Button>();
taskDescText = transform.Find("text_task").GetComponent<TMP_Text>();
for (int i = 0; i < 2; i++)
{
var rewardItem = transform.Find($"reward{i + 1}").GetComponent<RewardItemNew>();
if (rewardItem != null)
{
rewardItemNews.Add(rewardItem);
}
}
mask = transform.Find("bg_done").gameObject;
}
private void Start()
{
if (btnGo != null)
{
btnGo.onClick.AddListener(OnClick);
}
if (btn_claim != null)
{
btn_claim.onClick.AddListener(OnClick);
}
}
public void Init(LuckyTaskItemData luckyTaskItemData, Action<LuckyTaskItem> action)
{
this.action = action;
this.data = luckyTaskItemData;
SetItem();
}
void SetItem()
{
Refresh();
taskDescText.text = data.desc;
var itemData = GContext.container.Resolve<PlayerItemData>().GetItemDataByDropIdLureInflation(data.inflationRate, data.reward);
SetItemData(itemData);
}
public void Refresh()
{
mask.SetActive(data.state == -1);
btnGo.gameObject.SetActive(data.state == 0);
bg_normal.gameObject.SetActive(data.state <= 0);
bg_cliam.gameObject.SetActive(data.state == 1);
}
void OnClick()
{
action?.Invoke(this);
}
}