Files
ft/Client/Assets/Scripts/UI/PartnerStatue/EventPartnerStatueDiceGroup.cs
2026-06-29 21:18:33 +08:00

49 lines
1.3 KiB
C#

using UnityEngine;
using System;
public class EventPartnerStatueDiceGroup : MonoBehaviour
{
[SerializeField] private EventPartnerStatueDiceView[] dices;
[SerializeField] private EventPartnerStatueDiceView diceInto;
public int DiceCount => dices.Length;
public void Init(EEventPartnerStatueDiceFace face, int idx)
{
foreach (var dice in dices)
dice.gameObject.SetActive(false);
diceInto.gameObject.SetActive(true);
diceInto.SetDiceFace(face);
// for (int i = 1; i < dices.Length; i++)
// dices[i].gameObject.SetActive(false);
}
public async System.Threading.Tasks.Task PlayAsync(EEventPartnerStatueDiceFace face, int idx)
{
// var idx = UnityEngine.Random.Range(0, dices.Length);
diceInto.gameObject.SetActive(false);
for (int i = 0; i < dices.Length; i++)
dices[i].gameObject.SetActive(false);
dices[idx].gameObject.SetActive(true);
await dices[idx].Play(face);
}
public async void Play(EEventPartnerStatueDiceFace face, int idx)
{
try
{
await PlayAsync(face, idx);
}
catch (Exception e)
{
Debug.LogError(e);
}
}
public void Hide()
{
foreach (var dice in dices)
dice.Hide();
diceInto.Hide();
}
}