Files
ft/Client/.claudeignore
2026-06-29 21:18:33 +08:00

127 lines
1.7 KiB
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# Media files
*.png
*.jpg
*.jpeg
*.gif
*.bmp
*.tiff
*.tif
*.webp
*.svg
*.mp3
*.wav
*.ogg
*.flac
*.mp4
*.avi
*.mov
*.wmv
*.webm
*.flv
*.mkv
# Meta files (common in game engines like Unity)
*.meta
# Generated files
*.tmp
*.temp
*.cache
# Log files
*.log
# Backup files
*.bak
*.backup
# OS generated files
.DS_Store
Thumbs.db
# Unity specific ignores from Client/.gitignore
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
/[Bb]in/
/SerializedBuildInfo/
# ignore all files and folders ends with "~"
*~
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
.vsconfig
.vshistory
.vscode/
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# ignore Test Scripts & resources in test folder
/[Aa]ssets/[Tt]emp[Tt]est/
/[Aa]ssets/[Tt]emp[Tt]est
/[Aa]ssets/[Tt]emp[Tt]est.meta
# ignore build info from reporter
/[Aa]ssets/StreamingAssets/build_info/
/[Aa]ssets/StreamingAssets/build_info
/[Aa]ssets/StreamingAssets/build_info.meta
# ignore core source code
/LocalPackages/GameCore/
/LocalPackages/asap.core/
# HybridCLR Temp project
/HybridCLRData/StrippedAOTDllsTempProj
# ignore idea files
.idea/
#ignore tysdk
Packages/tysdk