Files
ft/Client/Assets/Scripts/Activity/Data/EventDataRepository.cs
2026-06-29 21:18:33 +08:00

60 lines
1.8 KiB
C#

using System;
using Newtonsoft.Json;
using UnityEngine;
namespace Activity.Data
{
/// <summary>
/// 基于 PlayFab 的数据存储实现
/// </summary>
public class EventDataRepository : IEventDataRepository
{
public void Save<T>(T data) where T : IEventData
{
if (data == null)
{
Debug.LogWarning($"[EventDataRepository] Cannot save null data for {typeof(T).Name}");
return;
}
try
{
var json = JsonConvert.SerializeObject(data);
#if UNITY_EDITOR
Debug.Log($"[EventDataRepository] Saving {typeof(T).Name}: {json}");
#endif
PlayFabMgr.Instance?.UpdateUserDataValue(typeof(T).Name, json);
}
catch (Exception e)
{
Debug.LogError($"[EventDataRepository] Failed to save {typeof(T).Name}: {e.Message}\n{e.StackTrace}");
}
}
public T Load<T>() where T : IEventData, new()
{
try
{
var dataStr = PlayFabMgr.Instance?.GetLocalData(typeof(T).Name);
if (string.IsNullOrEmpty(dataStr)) return new T();
// #if UNITY_EDITOR
// Debug.Log($"[EventDataRepository] Load {typeof(T).Name}: {dataStr}");
// #endif
var data = JsonConvert.DeserializeObject<T>(dataStr);
return data ?? new T();
}
catch (Exception e)
{
Debug.LogError($"[EventDataRepository] Failed to load {typeof(T).Name}: {e.Message}\n{e.StackTrace}");
return new T();
}
}
public bool Exists<T>() where T : IEventData
{
var dataStr = PlayFabMgr.Instance?.GetLocalData(typeof(T).Name);
return !string.IsNullOrEmpty(dataStr);
}
}
}