72 lines
2.2 KiB
C#
72 lines
2.2 KiB
C#
using System;
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using Event1v1Battle.Data;
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using game;
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using GameCore;
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using UIExtend.Component;
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using UnityEngine;
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namespace Event1v1Battle.Panel.MainPanel
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{
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public class Event1v1BattleSlapContainerPanel:BasePanel
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{
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#region ui
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private Event1v1BattleSlapPanel _battleSlapPanel;
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private Event1v1BattleSlapMatchPanel _battleSlapMatchPanel;
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//private Event1v1BattleSlapTvPopupPanel _battleSlapTvPopupPanel;
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#endregion
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private Event1v1BattleSlapManager _manager;
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private Event1v1BattleSlapData Data => _manager.LoadData();
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private void Awake()
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{
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_battleSlapPanel = GetComponentInChildren<Event1v1BattleSlapPanel>(true);
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//_battleSlapTvPopupPanel = GetComponentInChildren<Event1v1BattleSlapTvPopupPanel>(true);
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_battleSlapMatchPanel = GetComponentInChildren<Event1v1BattleSlapMatchPanel>(true);
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}
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private void HideAllPanel()
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{
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_battleSlapPanel?.SetActive(false);
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_battleSlapMatchPanel?.SetActive(false);
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}
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public Event1v1BattleSlapContainerPanel SetData(Event1v1BattleSlapManager manager)
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{
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_manager = manager;
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return this;
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}
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public void ShowBattleSlapMatchPanel()
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{
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_battleSlapMatchPanel.SetData(Data);
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_battleSlapMatchPanel.SetActive(true);
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}
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public void ShowBattleSlapPanel()
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{
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HideAllPanel();
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// 必须先激活再 SetData:OnSetData 里会同步 PlayChestOpenAni → PlayableDirector.Play,
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// 若子面板仍为 inactive,Timeline 不会推进、画面上看不到开箱动画。
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_battleSlapPanel.SetActive(true);
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_battleSlapPanel.SetData(_manager);
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}
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public async void PlayRandomRpcAni()
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{
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try
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{
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ShowBattleSlapMatchPanel();
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await _battleSlapMatchPanel.PlayMatchAnimationAsync();
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UIManager.Instance.DestroyUI(UITypes.Event1v1BattleSlapPanel);
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_manager.ShowLoadingPanel(Data);
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}
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catch (Exception e)
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{
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Debug.LogError(e);
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}
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}
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}
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} |