Files
ft/Client/Assets/Scripts/EventMowForTreasure/Act/EventMowForTreasureObstacleCell_CollecitonReward.cs
2026-06-29 21:18:33 +08:00

37 lines
1.2 KiB
C#

using System;
using System.Threading.Tasks;
using UnityEngine;
namespace EventMowForTreasure
{
[DisallowMultipleComponent]
public class EventMowForTreasureObstacleCell_CollecitonReward : EventMowForTreasureObstacleCell
{
[Header("CollectionReward")]
[SerializeField] [Tooltip("timeline 延迟 ")]
protected float collectionFlyDelayTime = 0.2f;
[SerializeField] [Tooltip("Y坐标的偏移")]
protected float offsetY = 0.1f;
protected override async Task PlayBreakEffectNormal(Action specialToolCallBack = null,bool isAwaitCallBack=false)
{
await base.PlayBreakEffectNormal();
if(isAwaitCallBack)
await PlayRewardEffect(specialToolCallBack);
else
_ = PlayRewardEffect(specialToolCallBack);
}
private async Task PlayRewardEffect(Action specialToolCallBack)
{
await Awaiters.Seconds(collectionFlyDelayTime);
specialToolCallBack?.Invoke();
}
public Vector3 GetNormalPositon()
{
var pos = normalGameObject.transform.position;
return new Vector3(pos.x, pos.y + offsetY, pos.z);
}
}
}