Files
ft/Client/Assets/Scripts/UI/OfferDiscoParty/OfferDiscoPartyBoxOpen.cs
2026-06-29 21:18:33 +08:00

51 lines
1.4 KiB
C#

//
using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Serialization;
namespace UI.OfferDiscoParty
{
public class OfferDiscoPartyBoxOpen : MonoBehaviour
{
public PlayableDirector director; // 关联的PlayableDirector组件
public PlayableAsset boxOpen1TimeLine; // 状态1
public PlayableAsset boxOpen2TimeLine; // 状态2
public OfferDiscoPartyBoxOpen AddEndCallback(Action<PlayableDirector> action)
{
director.stopped += action;
return this;
}
//
public void PlayOpenBox1TimeLine()
{
if (boxOpen1TimeLine && director)
{
if (director.state == PlayState.Playing)
{
director.Stop();
}
director.playableAsset = boxOpen1TimeLine;
director.time = 0;
director.RebuildGraph();
director.Play();
}
}
public void PlayOpenBox2TimeLine()
{
if (boxOpen2TimeLine && director)
{
if (director.state == PlayState.Playing)
{
director.Stop();
}
director.playableAsset = boxOpen2TimeLine;
director.time = 0;
director.RebuildGraph();
director.Play();
}
}
}
}