46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using System.Collections.Generic;
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using GameCore;
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using UnityEngine;
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using System.Threading.Tasks;
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using UniRx;
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using System;
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using asap.core;
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using Game;
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public class SocialRushStPatrickPanel : Assets.Scripts.UI.SocialRush.SocialRushMainPanel
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{
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[SerializeField] private Animation aniRoot;
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protected override async Task Refresh(List<ItemData> rewardList)
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{
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int idx = 0;
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var itemViewDataList = new List<SocialRushRewardItemViewData>();
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while (idx < rewardList.Count)
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{
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itemViewDataList.Add(new SocialRushRewardItemViewData
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{
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Reward = rewardList[idx],
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IsDone = false,
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Type = idx % 2 == 0 ? SocialRushRewardItemViewType.LeftSide : SocialRushRewardItemViewType.RightSide,
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DoShow = true
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});
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idx++;
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}
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if (itemViewDataList.Count > 0)
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itemViewDataList[^1].Type = SocialRushRewardItemViewType.Final;
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while (idx < RewardSlotCount)
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{
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itemViewDataList.Add(new SocialRushRewardItemViewData { DoShow = false });
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idx++;
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}
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aniRoot.Play();
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GContext.Publish(new EventUISound("audio_ui_eventsocial_saintpatrick_refresh"));
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await Task.Delay(TimeSpan.FromSeconds(20f/60));
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for (int i = 0; i < itemViewDataList.Count; i++)
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{
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socialRushRewardItemViews[i].Set(itemViewDataList[i]);
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}
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await Task.Delay(TimeSpan.FromSeconds(40f/60));
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}
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}
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