41 lines
951 B
C#
41 lines
951 B
C#
using System;
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using System.Collections.Generic;
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using TapjoyUnity;
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namespace TapjoyUnity
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{
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public enum TJEntryPoint
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{
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UNKNOWN,
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OTHER,
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MAIN_MENU,
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HUD,
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EXIT,
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FAIL,
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COMPLETE,
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INBOX,
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INIT,
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STORE
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}
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}
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public static class EntryPointExtensions
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{
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public static readonly Dictionary<TJEntryPoint, string> entryPointValues = new Dictionary<TJEntryPoint, string>
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{
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{ TJEntryPoint.UNKNOWN, "unknown" },
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{ TJEntryPoint.OTHER, "other" },
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{ TJEntryPoint.MAIN_MENU, "main_menu" },
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{ TJEntryPoint.HUD, "hud" },
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{ TJEntryPoint.EXIT, "exit" },
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{ TJEntryPoint.FAIL, "fail" },
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{ TJEntryPoint.COMPLETE, "complete" },
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{ TJEntryPoint.INBOX, "inbox" },
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{ TJEntryPoint.INIT, "initialisation" },
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{ TJEntryPoint.STORE, "store" }
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};
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public static string GetValue(this TJEntryPoint entryPoint)
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{
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return entryPointValues[entryPoint];
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}
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} |