Files
ft/Client/Packages/io.github.hatayama.uloopmcp/Editor/Api/McpTools/SimulateMouseInput/SimulateMouseInputSchema.cs

35 lines
1.9 KiB
C#

using System.ComponentModel;
namespace io.github.hatayama.uLoopMCP
{
public class SimulateMouseInputSchema : BaseToolSchema
{
[Description("Mouse input action: Click(0) - inject left/right/middle button press+release, LongPress(1) - inject button hold for Duration seconds, MoveDelta(2) - inject mouse delta for camera/look (one-shot), Scroll(3) - inject scroll wheel, SmoothDelta(4) - inject mouse delta smoothly over Duration seconds")]
public MouseInputAction Action { get; set; } = MouseInputAction.Click;
[Description("Target X position in screen pixels (origin: top-left). Used by Click and LongPress to set Mouse.current.position.")]
public float X { get; set; } = 0f;
[Description("Target Y position in screen pixels (origin: top-left). Used by Click and LongPress to set Mouse.current.position.")]
public float Y { get; set; } = 0f;
[Description("Mouse button: Left(0, default), Right(1), Middle(2). Used by Click and LongPress.")]
public MouseButton Button { get; set; } = MouseButton.Left;
[Description("Hold duration in seconds for LongPress, or minimum hold time for Click (0 = one-shot tap). Also used as total duration for SmoothDelta.")]
public float Duration { get; set; } = 0f;
[Description("Delta X in pixels for MoveDelta/SmoothDelta action. Positive = right.")]
public float DeltaX { get; set; } = 0f;
[Description("Delta Y in pixels for MoveDelta/SmoothDelta action. Positive = up (Unity screen space).")]
public float DeltaY { get; set; } = 0f;
[Description("Horizontal scroll delta for Scroll action (default: 0).")]
public float ScrollX { get; set; } = 0f;
[Description("Vertical scroll delta for Scroll action. Positive = up, negative = down. Typically 120 per notch.")]
public float ScrollY { get; set; } = 0f;
}
}