Files
ft/CodexOutput/upserver/KVGameLoadTests/ServiceHost/FactoryProbe.cs

13 lines
703 B
C#

using System.Reflection;
using game.PlayerDataStorage;
int checkedTypes=0;
foreach(var type in new[]{typeof(PlayerKVGameLoadCapability),typeof(PlayerKVControlledLoadCapability)})
{
if(type.GetMethod("CreateForValidation",BindingFlags.Static|BindingFlags.Public|BindingFlags.NonPublic)!=null || type.IsPublic ||
type.GetConstructors(BindingFlags.Public|BindingFlags.NonPublic|BindingFlags.Instance).Any(c=>!c.IsPrivate))
{Console.WriteLine("FAIL player build capability construction surface");return 1;}
checkedTypes++;
}
Console.WriteLine($"PASS non-editor production capability factories absent types={checkedTypes}; compile probe only, no Unity player/package produced");
return 0;