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ft/CodexOutput/upserver/KVGameplayLoopTests/unity-gameplay-state.cs.txt

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using asap.core;
var p=GContext.container.Resolve<GameCore.PlayerData>();
return new {equipRod=(int)p.equipRodID,lv=(int)p.lv,gold=(ulong)p.gold,pearl=(int)p.pearl,diamond=(int)p.diamond,building=p.InfiniteBuildingData,state=KVGameplayLoopSetup.State()};