Files
ft/CodexOutput/upserver/KVGameplayLoopTests/unity-repair-live-values.cs.txt

4 lines
293 B
Plaintext

using asap.core;
var p=GContext.container.Resolve<GameCore.PlayerData>();
return new {equipRod=(int)p.equipRodID,lv=(int)p.lv,gold=(ulong)p.gold,pearl=(int)p.pearl,diamond=(int)p.diamond,building=p.InfiniteBuildingData,buildingLevel=p.InfiniteBuildingLevel,state=KVGameplayLoopSetup.State()};