Files
ft/Client/Assets/Editor/KVGameplayLoopSetup.cs

86 lines
5.0 KiB
C#

#if UNITY_EDITOR
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security.Cryptography;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using UnityEditor;
using UnityEngine;
// Fixed CLI helpers; no arbitrary method names or process-marker deletion.
public static class KVGameplayLoopSetup
{
static string Root => Path.GetFullPath(Path.Combine(Application.dataPath,"../../CodexOutput/upserver/KVGameplayLoopTests"));
static Type Find(string name) => AppDomain.CurrentDomain.GetAssemblies().Select(a=>a.GetType("game.PlayerDataStorage."+name)).FirstOrDefault(t=>t!=null)
?? throw new InvalidOperationException("Gameplay assembly not loaded.");
static object ReadProperty(Type type,string name) => type.GetProperty(name,BindingFlags.Static|BindingFlags.NonPublic)?.GetValue(null);
public static async System.Threading.Tasks.Task<string> RunValidationAsync(string caseId)
{
if(caseId!="equipment-chain" && caseId!="fishing-consume" && caseId!="fishing-reward") throw new ArgumentException("Unknown fixed validation case.");
if(EditorApplication.isPlayingOrWillChangePlaymode || EditorApplication.isCompiling || EditorApplication.isUpdating)
throw new InvalidOperationException("Idle editor required.");
var method=Find("PlayerKVGameplayLoop").GetMethod(caseId=="equipment-chain"?"VerifyEquipmentForEditorAsync":caseId=="fishing-consume"?"VerifyFishingForEditorAsync":"VerifyFishingRewardForEditorAsync",BindingFlags.Static|BindingFlags.NonPublic);
if(method==null) throw new InvalidOperationException("Fixed equipment validation entry unavailable.");
return await (System.Threading.Tasks.Task<string>)method.Invoke(null,null);
}
public static string State()
{
var type=Find("PlayerKVGameplayLoop");
var history=Path.Combine(Root,"run-control");
return JsonConvert.SerializeObject(new{project=Application.dataPath,playing=EditorApplication.isPlaying,
enabled=ReadProperty(type,"Enabled"),ready=ReadProperty(type,"Ready"),error=ReadProperty(type,"Error"),run=ReadProperty(type,"RunPath"),
permitExists=File.Exists(Path.Combine(Root,"permit.json")),
processMarkers=Directory.Exists(history)?Directory.GetFiles(history,"*.claimed").Select(Path.GetFileName).OrderBy(x=>x).ToArray():Array.Empty<string>()});
}
public static string ValidatePermit(string path)
{
var type=Find("PlayerKVLoopPermit");
try
{
var permit=type.GetMethod("Read",BindingFlags.Static|BindingFlags.NonPublic).Invoke(null,new object[]{Path.GetFullPath(path)});
return JsonConvert.SerializeObject(permit);
}
catch(TargetInvocationException e) { throw e.InnerException ?? e; }
}
public static string InspectPFBackup(string path)
{
if(EditorApplication.isPlayingOrWillChangePlaymode || EditorApplication.isCompiling || EditorApplication.isUpdating)
throw new InvalidOperationException("Idle editor required.");
var method=Find("PlayerKVGameplayLoop").GetMethod("InspectPFBackupForEditor",BindingFlags.Static|BindingFlags.NonPublic);
try { return (string)method.Invoke(null,new object[]{path}); }
catch(TargetInvocationException e) { throw e.InnerException ?? e; }
}
public static string PreparePermit(string account,string backupPath,string[] allowedKeys)
=> PreparePermitCore(account,backupPath,allowedKeys,false);
public static string PrepareFishingPermit(string account,string backupPath,string[] allowedKeys)
=> PreparePermitCore(account,backupPath,allowedKeys,true);
public static string PrepareFishingRewardPermit(string account,string backupPath,string[] allowedKeys)
=> PreparePermitCore(account,backupPath,allowedKeys,true,true);
static string PreparePermitCore(string account,string backupPath,string[] allowedKeys,bool fishing,bool reward=false)
{
if(EditorApplication.isPlayingOrWillChangePlaymode || EditorApplication.isCompiling)
throw new InvalidOperationException("Stop play before preparing a new process run.");
backupPath=Path.GetFullPath(backupPath);
var bytes=File.ReadAllBytes(backupPath);
string hash;
using(var sha=SHA256.Create()) hash=BitConverter.ToString(sha.ComputeHash(bytes)).Replace("-","");
var candidate=Path.Combine(Root,"permit.candidate.json");
Directory.CreateDirectory(Root);
var json=JObject.FromObject(new{Version=reward?3:fishing?2:1,Enabled=true,PlayerId=account,
Api="http://s101.local:18080/",BackupPath=backupPath,BackupSha256=hash,AllowedKeys=allowedKeys});
if(fishing) json["Operation"]=reward?"fishing-reward-once":"fishing-consume-once";
File.WriteAllText(candidate,json.ToString(Formatting.Indented));
var validated=ValidatePermit(candidate); // Empty/mismatched backups cannot enable a run.
File.WriteAllText(Path.Combine(Root,"permit.json"),validated);
return State();
}
}
#endif