Files
ft/Client/Assets/Scripts/Activity/Data/EventDataRepository.cs
Liubing\LB 6813da149a feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

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2026-09-30 19:19:05 +08:00

64 lines
2.0 KiB
C#

using System;
using Newtonsoft.Json;
using UnityEngine;
namespace Activity.Data
{
/// <summary>
/// 基于 PlayFab 的数据存储实现
/// </summary>
public class EventDataRepository : IEventDataRepository
{
private readonly game.PlayerDataStorage.IPlayerSaveStore store;
public EventDataRepository(game.PlayerDataStorage.IPlayerSaveStore store)
{ this.store = store ?? throw new ArgumentNullException(nameof(store)); }
public void Save<T>(T data) where T : IEventData
{
if (data == null)
{
Debug.LogWarning($"[EventDataRepository] Cannot save null data for {typeof(T).Name}");
return;
}
try
{
var json = JsonConvert.SerializeObject(data);
#if UNITY_EDITOR
Debug.Log($"[EventDataRepository] Saving {typeof(T).Name}: {json}");
#endif
store.Write(typeof(T).Name, json).RequireAccepted();
}
catch (Exception e)
{
Debug.LogError($"[EventDataRepository] Failed to save {typeof(T).Name}: {e.Message}\n{e.StackTrace}");
}
}
public T Load<T>() where T : IEventData, new()
{
try
{
var dataStr = store.Read(typeof(T).Name).ValueOrThrow();
if (string.IsNullOrEmpty(dataStr)) return new T();
// #if UNITY_EDITOR
// Debug.Log($"[EventDataRepository] Load {typeof(T).Name}: {dataStr}");
// #endif
var data = JsonConvert.DeserializeObject<T>(dataStr);
return data ?? new T();
}
catch (Exception e)
{
Debug.LogError($"[EventDataRepository] Failed to load {typeof(T).Name}: {e.Message}\n{e.StackTrace}");
return new T();
}
}
public bool Exists<T>() where T : IEventData
{
var dataStr = store.Read(typeof(T).Name).ValueOrThrow();
return !string.IsNullOrEmpty(dataStr);
}
}
}