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55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using asap.core;
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using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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public class SettingNotificationsPopupPanel : MonoBehaviour
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{
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public Button btn_ok;
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public Button btn_cancel;
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ILocalNotificationService notifications;
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bool handling;
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bool completed;
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private void Start()
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{
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notifications = GContext.container.Resolve<ILocalNotificationService>();
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btn_ok.onClick.AddListener(OnBtnOk);
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btn_cancel.onClick.AddListener(DestroyUI);
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}
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private async void OnBtnOk()
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{
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if (this == null || handling || completed) return;
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handling = true;
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try
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{
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if (notifications is LocalNotificationService local && local.HasKVPromptOwner)
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{
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local.RequirePromptOwner();
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await local.OpenSettingsAsync();
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if (this == null) return;
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local.RequirePromptOwner();
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}
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else
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{
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DestroyUI();
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notifications.OpenSettings();
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return;
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}
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DestroyUI();
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}
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catch (System.Exception ex) { game.DefaultSettingService.LogPromptFailure(ex); }
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finally { handling = false; }
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}
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void DestroyUI()
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{
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if (this == null || completed) return;
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try
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{
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(notifications as LocalNotificationService)?.RequirePromptOwner();
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completed = true;
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UIManager.Instance.DestroyUI(gameObject.name);
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}
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catch (System.Exception ex) { game.DefaultSettingService.LogPromptFailure(ex); }
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}
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}
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