Files
ft/CodexOutput/upserver/B3BatchMigration/M2/C3b修改前快照/ServiceHost.csproj.txt
Liubing\LB 6813da149a feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。
保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。

验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。
包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
2026-09-30 19:19:05 +08:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType><TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings><Nullable>disable</Nullable>
<DefineConstants>$(DefineConstants);UNITY_EDITOR;SERVICE_HOST</DefineConstants>
<DefineConstants Condition="'$(AndroidProbe)'=='true'">$(DefineConstants);UNITY_ANDROID;AGG</DefineConstants>
<DefineConstants Condition="'$(PlayerProbe)'=='true'">SERVICE_HOST</DefineConstants>
<NoWarn>$(NoWarn);CS0436;CS1998</NoWarn>
<RestoreConfigFile>$(MSBuildThisFileDirectory)../../MinimalLoginTests/NuGet.Config</RestoreConfigFile>
</PropertyGroup>
<ItemGroup>
<Compile Remove="FactoryProbe.cs" Condition="'$(PlayerProbe)'!='true'" />
<Compile Remove="Program.cs" Condition="'$(PlayerProbe)'=='true'" />
<Compile Include="../../../../Client/Assets/Scripts/Services/PlayerData/PlayerKV*.cs" Exclude="../../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVEditorValidationHost.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Services/Account/S101AccountSession.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Services/UserService.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Services/KVUserService.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Services/PlayerData/IPlayerSaveStore.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Services/PlayerData/PlayerSaveStores.cs" />
<Compile Include="../M2MergedContractTests.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Services/SurveyService.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Services/FootPrintService.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Services/InGameMail.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Services/InGameMailHandler.cs" />
<Compile Include="../../../../Client/Assets/Scripts/UI/PartnerStatue/EventPartnerStatuePlayfabData.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Activity/Data/EventDataRepository.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Activity/Services/EventTokenService.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Activity/Services/IEventTokenService.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Activity/Data/IEventDataRepository.cs" />
<Compile Include="../../../../Client/Assets/Scripts/TimeManager/TimeRefreshManager.cs" />
<Compile Include="../../../../Client/Assets/Scripts/TimeManager/ITimeTickService.cs" />
<Compile Include="../../../../Client/Assets/Scripts/TimeManager/Event/*.cs" />
<Compile Include="../../../../Client/Assets/Scripts/DataCenter/DateTimeExtensions.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Services/PlayerData/IKVUser*.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Core/KVMgr.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Services/UserService.KVLoad.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Services/AggUserService.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Core/PlayFabMgr.cs" />
<Compile Include="../../../../Client/Assets/Scripts/Core/CustomServerMgr.cs" />
<Reference Include="PlayFab"><HintPath>../../../../Client/Library/ScriptAssemblies/PlayFab.dll</HintPath></Reference>
<Reference Include="Newtonsoft.Json"><HintPath>../../../../Client/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.2.1/Runtime/Newtonsoft.Json.dll</HintPath></Reference>
</ItemGroup>
</Project>