保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
44 lines
3.5 KiB
Plaintext
44 lines
3.5 KiB
Plaintext
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType><TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings><Nullable>disable</Nullable>
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<DefineConstants>$(DefineConstants);UNITY_EDITOR;SERVICE_HOST</DefineConstants>
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<DefineConstants Condition="'$(AndroidProbe)'=='true'">$(DefineConstants);UNITY_ANDROID;AGG</DefineConstants>
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<DefineConstants Condition="'$(PlayerProbe)'=='true'">SERVICE_HOST</DefineConstants>
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<NoWarn>$(NoWarn);CS0436;CS1998</NoWarn>
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<RestoreConfigFile>$(MSBuildThisFileDirectory)../../MinimalLoginTests/NuGet.Config</RestoreConfigFile>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="FactoryProbe.cs" Condition="'$(PlayerProbe)'!='true'" />
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<Compile Remove="Program.cs" Condition="'$(PlayerProbe)'=='true'" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/PlayerData/PlayerKV*.cs" Exclude="../../../../Client/Assets/Scripts/Services/PlayerData/PlayerKVEditorValidationHost.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/Account/S101AccountSession.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/UserService.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/KVUserService.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/PlayerData/IPlayerSaveStore.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/PlayerData/PlayerSaveStores.cs" />
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<Compile Include="../M2MergedContractTests.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/SurveyService.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/FootPrintService.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/InGameMail.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/InGameMailHandler.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/UI/PartnerStatue/EventPartnerStatuePlayfabData.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Activity/Data/EventDataRepository.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Activity/Services/EventTokenService.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Activity/Services/IEventTokenService.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Activity/Data/IEventDataRepository.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/TimeManager/TimeRefreshManager.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/TimeManager/ITimeTickService.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/TimeManager/Event/*.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/DataCenter/DateTimeExtensions.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/PlayerData/IKVUser*.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Core/KVMgr.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/UserService.KVLoad.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Services/AggUserService.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Core/PlayFabMgr.cs" />
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<Compile Include="../../../../Client/Assets/Scripts/Core/CustomServerMgr.cs" />
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<Reference Include="PlayFab"><HintPath>../../../../Client/Library/ScriptAssemblies/PlayFab.dll</HintPath></Reference>
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<Reference Include="Newtonsoft.Json"><HintPath>../../../../Client/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.2.1/Runtime/Newtonsoft.Json.dll</HintPath></Reference>
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</ItemGroup>
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</Project>
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