保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
9 lines
572 B
Plaintext
9 lines
572 B
Plaintext
if (UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode) throw new System.InvalidOperationException("Idle Editor required");
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var results = new System.Collections.Generic.Dictionary<string, string>();
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foreach (var name in new[] { "equipment-chain", "fishing-consume" })
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{
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try { results[name] = await KVGameplayLoopSetup.RunValidationAsync(name); }
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catch (System.Exception ex) { results[name] = "FAILED: " + ex.Message; }
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}
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return new { equipment = results["equipment-chain"], consumption = results["fishing-consume"], state = KVGameplayLoopSetup.State() };
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