Files
ft/Client/Assets/Scripts/Duel/IDuelPlayerModel.cs
2026-06-29 21:18:33 +08:00

92 lines
2.5 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public interface IDuelPlayerModel
{
int RoleID { get; set; }
string PlayerID { get; set; }
string PlayerName { get; set; }
string PlayerAvatar { get; set; }
List<int> CarLevels { get; set; }
int RankScore { get; set; }
int Mag { get; set; } //倍率
int RodId { get; set; } //鱼竿ID
int RodLevel { get; set; } //鱼竿等级
int RodStar { get; set; } //鱼竿星级
int CurrentPTS { get; set; }
int CurrentFailNum { get; set; }
List<DuelFishingData> DuelFishingDatas { get; set; } //对战数据
void Init(string playerID, string playerName, string playerAvatar, int randScore, int mag, int maxFail);
void Start();
void SetRodData(DuelRodData rodData);
//抛竿
void CastRod(int fishID);
//起杆
//void StartFishing();
//结算
bool StopFishing(FishInfoData fishInfoData);
List<DuelFishingData> GetShowDatas();
}
public struct DuelRodData
{
public int rodId; //鱼竿ID
public int rodLevel; //鱼竿等级
public int rodStar; //鱼竿星级
}
public struct FishInfoData
{
public int point; //分数
public float fishCardAdd; //鱼卡加成
public float fishRodAdd; //鱼竿加成
public bool higher; //是否高分
public bool higherCard; //是否高分
public bool higherRod; //是否高分
}
public class DuelFishingData
{
//静默时间,从结算到起杆时间
public float st { get; set; }
//抛竿到起杆时间
//public int castingTime { get; set; }
//抛竿时间到钓鱼时间
public float ft { get; set; }
//是否成功
public bool w { get; set; }
//鱼的ItemID
public int id { get; set; }
//得分
public int p { get; set; }
public int fn { get; set; } //失败次数
//鱼卡加成
public float ca { get; set; } //鱼卡加成
public float ra { get; set; } //鱼杆加成
public override string ToString()
{
return $"{st:F2}|{ft:F2}|{w}|{id}|{p}|{fn}|{ca}|{ra}";
}
public DuelFishingData()
{
}
public DuelFishingData(string value)
{
var arr = value.Split('|');
if (arr.Length != 8)
{
Debug.LogError("DuelFishingData string format error: " + value);
return;
}
st = int.Parse(arr[0]);
ft = int.Parse(arr[1]);
w = bool.Parse(arr[2]);
id = int.Parse(arr[3]);
p = int.Parse(arr[4]);
fn = int.Parse(arr[5]);
ca = float.Parse(arr[6]);
ra = float.Parse(arr[7]);
}
}