Files
ft/Client/Assets/Scripts/Event1v1Battle/Panel/TVPanel/Event1v1BattleSlapTvData.cs
2026-06-29 21:18:33 +08:00

26 lines
685 B
C#

using System;
using System.Threading.Tasks;
using UIExtend.Component;
using UnityEngine;
using DG.Tweening;
namespace game
{
[System.Serializable]
public class Event1v1BattleSlapTvData
{
[Header("can quality id")]
public int canQualityId;
[Header("OnSignal Slow Time")]
public float slowTime;
public float slowSpeed;
[Header("OnSignal Shake")]
public float tweenDuration;
public Vector2 shakeStrength;
public int shakeVibrato;
public float shakeRandomness;
public bool shakeSnapping;
public bool shakeFadeOut;
public ShakeRandomnessMode shakeRandomnessMode;
}
}