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ft/Client/Assets/Scripts/EventCubeMelt/UI/UIDragManager.cs
2026-06-29 21:18:33 +08:00

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//
using System.Collections.Generic;
using EventCubeMelt;
using UnityEngine;
using UnityEngine.EventSystems;
namespace EventCubeMelt.UI
{
public class UIDragManager : MonoBehaviour
{
public static UIDragManager Instance;
[HideInInspector]
public RectTransform dragContainer; // 用于存放正在拖拽的物体的容器
private Dictionary<int, Queue<PieceRenderer>> _pools = new(); // 对象池
private Canvas _rootCanvas; // 主Canvas用于坐标计算
private void Awake()
{
if (!Instance)
Instance = this;
_rootCanvas = GetComponentInParent<Canvas>();
dragContainer = GetComponent<RectTransform>();
InitializePools();
}
private void InitializePools()
{
}
//
#region LOG
private static void ELog(string message)
{
#if UNITY_EDITOR
if (!EventCubeMeltLogPolicy.EnableELog) return;
Debug.Log($"<color=orange> UIDragManager => {message} </color>");
#endif
}
#endregion
// 创建可拖动Piece
public PieceRenderer CreateDragPiece(GameObject go, PointerEventData eventData)
{
var newItem = Instantiate(go,transform);
newItem.gameObject.name = "DragPiece";
var pieceRender = newItem.GetComponent<PieceRenderer>();
if (!pieceRender)
{
pieceRender = newItem.AddComponent<PieceRenderer>();
}
pieceRender.CopyData(go.GetComponent<PieceRenderer>());
pieceRender.OffsetYWithDelta = pieceRender.OffsetY;
UpdatePiecePos(eventData, pieceRender);
pieceRender.transform.localScale = Vector3.one * pieceRender.ScaleFactor;
pieceRender.gameObject.SetActive(true);
return pieceRender;
}
public void UpdatePiecePos(PointerEventData eventData, PieceRenderer pieceRender,float diff = 0f)
{
var offset = pieceRender.OffsetYWithDelta + diff;
var screenPosition = eventData.position;
var scrPos = new Vector2(screenPosition.x, screenPosition.y + offset);
ELog($"UpdatePiecePos ->{diff} {offset} ");
// 设置初始位置(在手指下方一点,视觉效果更好)
RectTransformUtility.ScreenPointToWorldPointInRectangle( dragContainer, scrPos, _rootCanvas.worldCamera, out var worldPos);
pieceRender.transform.position = worldPos;
}
}
}