Files
ft/Client/Assets/Scripts/UI/OfferStoryChain/OfferStoryChainVideoCtrl.cs
2026-06-29 21:18:33 +08:00

106 lines
3.8 KiB
C#

using UnityEngine;
using System.Threading.Tasks;
using System;
using asap.core;
using System.Linq;
public class OfferStoryChainVideoCtrl : OfferStoryChainAnimationCtrl
{
[SerializeField] private LeviathanVideoDecoder videoDecoder;
[SerializeField] private TextAsset[] idleVideos, actionVideos;
private string[] _audioNames;
private const double MicrosecondsPerSecond = 1_000_000d;
public override void Init(string baseName)
{
// _idleAnimNames = Enumerable.Range(1, 6).Select(i => baseName + "_idle_" + i).ToArray();
// _aniNames = Enumerable.Range(1, 5).Select(i => baseName + "_action_" + i).ToArray();
// _idleAnimNames = Enumerable.Range(1, 6).Select(i => "idle_" + i).ToArray();
// _aniNames = Enumerable.Range(1, 5).Select(i => "action_" + i).ToArray();
_audioNames = Enumerable.Range(1, actionVideos.Length).Select(i => "audio_" + baseName + "_action_" + i).ToArray();
for (int i = 0; i < transform.childCount; i++)
{
var child = transform.GetChild(i);
// Debug.Log("[OfferStoryChain] child: " + child.name);
child.gameObject.SetActive(!child.TryGetComponent<ZZVideoRawImageDecoder>(out _));
}
}
public override void PlayIdleAnimation(int progress)
{
try
{
progress = Mathf.Clamp(progress, 0, idleVideos.Length - 1);
videoDecoder.SetLooping(true);
videoDecoder.ChangeVideo(idleVideos[progress], LeviathanVideoDecoderBase.PlayAlphaType.None, multithreadedDecode:true);
}
catch (Exception e)
{
Debug.LogError(e);
}
}
public override async Task PlayUpdateAnimation(int progress)
{
try
{
// GContext.Publish(new Game.EventUISound(_audioNames[progress - 1]));
// skeletonGraphic.AnimationState.SetAnimation(0, _aniNames[progress - 1], false);
// var duration = skeletonGraphic.AnimationState.GetCurrent(0).Animation.Duration;
// skeletonGraphic.AnimationState.AddAnimation(0, _idleAnimNames[progress], true, 0f);
// await Task.Delay(TimeSpan.FromSeconds(duration));
progress -= 1;
GContext.Publish(new Game.EventUISound(_audioNames[progress]));
progress = Mathf.Clamp(progress, 0, actionVideos.Length - 1);
videoDecoder.ChangeVideo(actionVideos[progress], LeviathanVideoDecoderBase.PlayAlphaType.None, multithreadedDecode:true);
videoDecoder.SetLooping(false);
await Task.Delay(TimeSpan.FromSeconds(GetCurrentVideoLengthSeconds()));
videoDecoder.ChangeVideo(idleVideos[progress + 1], LeviathanVideoDecoderBase.PlayAlphaType.None, multithreadedDecode:true);
videoDecoder.SetLooping(true);
}
catch (Exception e)
{
Debug.LogError(e);
}
}
private double GetCurrentVideoLengthSeconds()
{
if (videoDecoder == null)
{
return 0d;
}
// 首选容器时长(微秒),对可变帧率更准确。
if (videoDecoder.Duration > 0)
{
return videoDecoder.Duration / MicrosecondsPerSecond;
}
// 兜底:总帧数 * 每帧时长(秒)。
if (videoDecoder.FrameCount > 0 && videoDecoder.FrameInterval > 0)
{
return videoDecoder.FrameCount * videoDecoder.FrameInterval;
}
return 0d;
}
// #if UNITY_EDITOR
// [Header("Test")]
// [SerializeField] private int progress;
// private void Update()
// {
// if (Input.GetKeyDown(KeyCode.I))
// {
// PlayIdleAnimation(progress);
// }
// if (Input.GetKeyDown(KeyCode.U))
// {
// PlayUpdateAnimation(progress);
// }
// }
// #endif
}