Files
ft/Client/Assets/Scripts/UI/PartnerStatue/EventPartnerStatueBuildScoreView.cs
2026-06-29 21:18:33 +08:00

35 lines
1.1 KiB
C#

using TMPro;
using UnityEngine;
using System.Threading.Tasks;
using DG.Tweening;
using asap.core;
public class EventPartnerStatueBuildScoreView : MonoBehaviour
{
[SerializeField] private Head head;
[SerializeField] private TMP_Text textScore, textName, textScoreAdd;
[SerializeField] private Animation anim;
private int _score;
public void Init(string avatarUrl, string name, int score)
{
head.SetData(avatarUrl);
textName.text = name;
textScore.text = score.ToString();
_score = score;
}
public async Task AddScores(int score2Add, int newScore, float duration)
{
var arc = GContext.container.Resolve<EventPartnerStatueArc>();
textScoreAdd.text = "+" + score2Add;
textScoreAdd.gameObject.SetActive(true);
anim.Play();
await Task.Delay(500);
await DOTween.To(() => _score, v => _score = v, newScore, duration)
.OnUpdate(() => textScore.text = _score.ToString()).AsyncWaitForCompletion();
textScoreAdd.gameObject.SetActive(false);
}
}