19 lines
669 B
C#
19 lines
669 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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public class SocialRushEgyptRewardItemView : ASocialRushRewardItemView
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{
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public override async System.Threading.Tasks.Task PlayClaimed()
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{
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gameObject.SetActive(true);
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aniMain.Play("EventSocialRushCommonGet");
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await System.Threading.Tasks.Task.Delay(TimeSpan.FromSeconds(35f / 60f));
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pointsLightLeft[0].SetActive(true);
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pointsLightRight[0].SetActive(true);
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var length = aniPointsLeft.GetClip("EventSocialRushVikingLineLeft").length;
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await System.Threading.Tasks.Task.Delay(TimeSpan.FromSeconds(length));
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}
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}
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