Files
ft/Client/LocalPackages/TapjoySDK/Runtime/TJActionRequest.cs
2026-06-29 21:18:33 +08:00

53 lines
1.1 KiB
C#

using UnityEngine;
using System;
using TapjoyUnity.Internal;
namespace TapjoyUnity {
/**
* @deprecated Deprecated since version 14.5.0
* @brief Request of an action to be performed.
*/
[Obsolete("Deprecated since 14.5.0.")]
public sealed class TJActionRequest {
/**
* @brief ID of this action request
*
* For OnPurchaseRequest, this is a campaign id.
* For OnRewardRequest, this is the unique identifier of this reward to prevent the reuse attack.
*/
public string requestID;
/**
* @brief the token to verify reward request
*/
public string token;
~TJActionRequest() {
if (requestID != null) {
//no-op
}
}
internal TJActionRequest(string requestID, string token) {
this.requestID = requestID;
this.token = token;
}
/**
* @brief Notify this action request is completed.
*/
public void Completed() {
//no-op
}
/**
* @brief Notify this action request is cancelled.
*/
public void Cancelled() {
//no-op
}
}
}