Files
ft/Client/LocalPackages/zzwater/Editor/ZZWaterEditor.cs
2026-06-29 21:18:33 +08:00

14 lines
291 B
C#

using UnityEditor;
namespace zz.water.editor
{
public class ZZWaterEditor
{
[MenuItem("Assets/Create/ZZWater/Mesh")]
private static void CreateWaterPlaneAsset() {
ProjectWindowUtil.CreateAssetWithContent("NewWatermesh.watermesh", "");
}
}
}