Files
ft/Client/Assets/Editor/KVGameLoadValidation.cs

24 lines
1.4 KiB
C#

#if UNITY_EDITOR
using System;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
public static class KVGameLoadValidation
{
// Fixed assembly/type/method and explicit case allow-list; no arbitrary reflection arguments.
public static async Task<string> RunAsync(string caseId)
{
if (caseId != "M08-M23" && caseId != "M21-M22-M24" && caseId != "M09-M10-M12" &&
caseId != "M14" && caseId != "M07" && caseId != "M20-M21-M22-M24-M28-M29" && caseId != "M16-M17" &&
caseId != "M06-M13" && caseId != "M15-M26-M27" && caseId != "M30" && caseId != "M19" && caseId != "M11" && caseId != "M25" &&
caseId != "M01-M02-M21-M22-M24" && caseId != "M04-M21-M22-M24" && caseId != "M05-M21-M22-M24" && caseId != "M03" && caseId != "M18" && caseId != "M31" && caseId != "B2-20") throw new ArgumentException("Unknown fixed validation case.");
var assembly = AppDomain.CurrentDomain.GetAssemblies().Single(a => a.GetName().Name == "HotUpdate");
var type = assembly.GetType("game.PlayerDataStorage.PlayerKVEditorValidationHost", true);
var method = type.GetMethod("RunAsync", BindingFlags.Static | BindingFlags.NonPublic, null, new[] { typeof(string) }, null);
if (method == null) throw new InvalidOperationException("Validation entry unavailable.");
return await (Task<string>)method.Invoke(null, new object[] { caseId });
}
}
#endif