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ft/CodexOutput/upserver/KVFishingConsumeTests/unity-recovered-values.cs.txt

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using asap.core;
using System.Linq;
var p=GContext.container.Resolve<GameCore.PlayerData>();
var a=GContext.container.Resolve<AchievementDataManager>();
var b=GContext.container.Resolve<BattlePassData>();
return new {energy=(int)p.Energy,energyRM=p.GetEnergyRM(),achievement=a.GetAchievementDatas(cfg.ConditionType.ConsumeEnergy),daily=string.Join(";",b.BattleTask.dic_dailyTasks.Select(x=>x.Key+":"+x.Value)),weekly=string.Join(";",b.BattleTask.dic_weeklyTasks.Select(x=>x.Key+":"+x.Value)),equipRod=(int)p.equipRodID,gold=(ulong)p.gold,diamond=(int)p.diamond,pearl=(int)p.pearl,state=KVGameplayLoopSetup.State()};