Files
ft/CodexOutput/upserver/ReviewLifecycleTests/Generated.cs

342 lines
15 KiB
C#

using System;using System.Linq;using System.Collections.Generic;using System.Threading;using System.Threading.Tasks;
public partial class GetUiSubject {
public async Task GetUI()
{
if (this == null) return;
var container = GContext.container;
var loginLifetime = container.Resolve<IUserService>().LoginLifetime;
HomePanel homePanel = null;
if (!fishingData.isMapBuff && !IsHideHomeMap)
{
var go = await UIManager.Instance.RestartShowUI(UITypes.HomePanel);
if (this == null || loginLifetime.IsCancellationRequested || !ReferenceEquals(container, GContext.container)) return;
homePanel = go.GetComponent<HomePanel>();
}
//实例
container.Resolve<IDeferredRewardStashService>();
//这里确认补单
await container.Resolve<PlayerShopData>().ReleaseReplenishment();
if (this == null || loginLifetime.IsCancellationRequested || !ReferenceEquals(container, GContext.container)) return;
await Awaiters.SecondsRealtime(0.5f);
if (this == null || loginLifetime.IsCancellationRequested || !ReferenceEquals(container, GContext.container)) return;
container.Resolve<FishingEventData>().ShowRankTierChange();
if (fishingData.isMapBuff)
{
fishingData.isMapBuff = false;
}
else
{
fishingBehavior?.RodBehaviour.gameObject.SetActive(true);
fishingBehavior.cameraAnimator.speed = 1;
GContext.Publish(new ShowHandEvent() { isShow = true });
SetMapShow(!IsHideHomeMap);
if (IsHideHomeMap)
{
IsHideHomeMap = false;
}
else if (homePanel != null)
{
homePanel.OnStart();
}
}
}
public async Task NewEnterMap(PlayableDirector camera_timeline)
{
if (this == null) return;
var container = GContext.container;
var loginLifetime = container.Resolve<IUserService>().LoginLifetime;
camera_timeline.gameObject.SetActive(true);
fishingBehavior.cameraAnimator.enabled = false;
fishingBehavior.cameraAnimator.transform.localEulerAngles = Vector3.zero;
fishingBehavior.cameraAnimator.transform.localPosition = Vector3.zero;
await Awaiters.Seconds((float)camera_timeline.duration);
if (this == null || loginLifetime.IsCancellationRequested || !ReferenceEquals(container, GContext.container)) return;
camera_timeline.gameObject.SetActive(false);
fishingData.mainCamera.transform.localEulerAngles = Vector3.zero;
fishingData.mainCamera.transform.localPosition = Vector3.zero;
fishingBehavior.cameraAnimator.enabled = true;
GContext.Publish(new EventBGMSound(_curMapData.BGM));
fishingBehavior.cameraAnimator.Play("EnterMap", -1, 0);
await OnCameraSpeedEvent();
if (this == null || loginLifetime.IsCancellationRequested || !ReferenceEquals(container, GContext.container)) return;
var go = await UIManager.Instance.RestartShowUI(UITypes.HomePanel);
if (this == null || loginLifetime.IsCancellationRequested || !ReferenceEquals(container, GContext.container)) return;
HomePanel homePanel = go.GetComponent<HomePanel>();
homePanel.OnStart();
}
public async Task OnCameraSpeedEvent()
{
if (this == null) return;
var container = GContext.container;
var loginLifetime = container.Resolve<IUserService>().LoginLifetime;
fishingBehavior.cameraAnimator.speed = 1;
await Awaiters.Seconds(fishingData.fishingBehaviorConf.rodEnterMapDelay);
if (this == null || loginLifetime.IsCancellationRequested || !ReferenceEquals(container, GContext.container)) return;
fishingBehavior?.RodBehaviour.gameObject.SetActive(true);
GContext.Publish(new ShowHandEvent() { isShow = true });
}
}
public partial class ManagerSubject {
public async Task Init(System.Action<float> progress)
{
if (residentClip != null || disposables != null) Release();
var version = ++initializationVersion;
var container = GContext.container;
_tables = container.Resolve<cfg.Tables>();
var opMap = new Dictionary<string, AsyncOperationHandle<AudioClip>>();
CompositeDisposable pendingSubscriptions = null;
bool transferred = false;
try
{
await soundService.InitAsync();
if (version != initializationVersion || !ReferenceEquals(container, GContext.container)) return;
foreach (var addr in residentFish)
{
if (!opMap.ContainsKey(addr)) opMap.Add(addr, Addressables.LoadAssetAsync<AudioClip>(addr));
}
var tasks = opMap.Values.Select(_ => _.Task).ToArray();
var total = (float)tasks.Length;
while (true)
{
var completed = tasks.Count(_ => _.IsCompleted);
if (completed == total)
{
progress.Invoke(1f);
break;
}
progress.Invoke(completed / total);
await Awaiters.NextFrame;
if (version != initializationVersion || !ReferenceEquals(container, GContext.container)) return;
}
if (version != initializationVersion || !ReferenceEquals(container, GContext.container)) return;
var loadedClips = opMap.ToDictionary(_ => _.Key, _ => _.Value.Result);
pendingSubscriptions = new CompositeDisposable();
GContext.OnEvent<EventUISound>().Subscribe(PlaySound).AddTo(pendingSubscriptions);
GContext.OnEvent<EventRewardSound>().Subscribe(PlayRewardSound).AddTo(pendingSubscriptions);
GContext.OnEvent<EventFishingSound>().Subscribe(PlayFishingSound).AddTo(pendingSubscriptions);
GContext.OnEvent<EventBGMSound>().Subscribe(PlayMusic).AddTo(pendingSubscriptions);
GContext.OnEvent<FadeOutEvent>().Subscribe(FadeOutEvent).AddTo(pendingSubscriptions);
GContext.OnEvent<AssetReferenceAudioClip>().Subscribe(PlaySoundByReference).AddTo(pendingSubscriptions);
GContext.OnEvent<AssetReferenceAudioVoiceClip>().Subscribe(PlayVoiceSoundByReference).AddTo(pendingSubscriptions);
GContext.OnEvent<ChangeRodDataEvent>().Subscribe(OnChangeRodData).AddTo(pendingSubscriptions);
GContext.OnEvent<SoundMuteEvent>().Subscribe(OnSoundMute).AddTo(pendingSubscriptions);
GContext.OnEvent<OnSoundStateEvent>().Subscribe(OnSoundStateEvent).AddTo(pendingSubscriptions);
soundService.BGMVol = container.Resolve<ISettingService>().Music ? 80 : 0;
soundService.SFXVol = container.Resolve<ISettingService>().Sound ? 80 : 0;
soundService.VoiceVol = container.Resolve<ISettingService>().Sound ? 80 : 0;
residentClip = loadedClips;
disposables = pendingSubscriptions;
transferred = true;
}
finally
{
if (!transferred)
{
pendingSubscriptions?.Dispose();
if (version == initializationVersion) Release();
foreach (var handle in opMap.Values)
if (handle.IsValid()) Addressables.Release(handle);
}
}
}
public void Release()
{
initializationVersion++;
if (disposables != null)
{
disposables.Dispose();
disposables = null;
}
if (residentClip != null)
{
foreach (var item in residentClip)
{
if (item.Value != null)
{
Addressables.Release(item.Value);
}
}
residentClip.Clear();
}
if (rewardSoundDic != null)
{
rewardSoundDic.Clear();
}
if (soundService != null)
{
foreach (var s in _activeFishingLoopSounds.ToList())
{
if (s != null)
{
s.audioSource.Stop();
soundService.ReturnSound(s);
}
}
}
_activeFishingLoopSounds.Clear();
if (soundService != null)
{
soundService.Release();
}
if (BGM_Clip != null)
{
Addressables.Release(BGM_Clip);
BGM_Clip = null;
}
if (BGM_Sound != null && BGM_Sound.gameObject != null)
{
GameObject.Destroy(BGM_Sound.gameObject);
BGM_Sound = null;
}
BGMName = null;
}
}
public partial class ServiceSubject {
public async Task InitAsync(string mixerAddr = "AudioMixer", string soundPrefabAddr = "sound",
string bgmGroupId = "BGM", string fishingGroupId = "Fishing", string uiGroupId = "UI", string voiceGroupId = "Voice")
{
if (mixerHandle.IsValid() || soundPrefabHandle.IsValid() || lowpassEvtDisposable != null) Release();
var version = ++initializationVersion;
SoundFadeTaskDic = new Dictionary<Sound, CancellationTokenSource>();
AsyncOperationHandle<AudioMixer> pendingMixer = default;
AsyncOperationHandle<GameObject> pendingPrefab = default;
IDisposable pendingSubscription = null;
bool transferred = false;
try
{
pendingMixer = Addressables.LoadAssetAsync<AudioMixer>(mixerAddr);
var loadedMixer = await pendingMixer.Task;
if (version != initializationVersion) return;
mixer = loadedMixer;
Assert.IsNotNull(mixer);
mixer.GetFloat(Bgm_Vol_Param_Name, out bgmVol);
mixer.GetFloat(Fishing_Vol_Param_Name, out fishingVol);
bgmGroup = FindMixerGroup(bgmGroupId);
fishingGroup = FindMixerGroup(fishingGroupId);
uiGroup = FindMixerGroup(uiGroupId);
voiceGroup = FindMixerGroup(voiceGroupId);
normal = mixer.FindSnapshot("Snapshot");
Assert.IsNotNull(bgmGroup);
Assert.IsNotNull(fishingGroup);
Assert.IsNotNull(uiGroup);
pendingPrefab = Addressables.LoadAssetAsync<GameObject>(soundPrefabAddr);
var soundPrefab = await pendingPrefab.Task;
if (version != initializationVersion) return;
Assert.IsNotNull(soundPrefab);
var sound = soundPrefab.GetComponent<Sound>();
Assert.IsNotNull(sound);
poolService.CreatePool<Sound>(sound, 10, 50);
pendingSubscription = GContext.OnEvent<LowpassEffectEvt>().Subscribe(OnLowpassEffectEvt);
mixerHandle = pendingMixer;
soundPrefabHandle = pendingPrefab;
lowpassEvtDisposable = pendingSubscription;
transferred = true;
}
finally
{
if (!transferred)
{
pendingSubscription?.Dispose();
if (version == initializationVersion) Release();
if (pendingPrefab.IsValid()) Addressables.Release(pendingPrefab);
if (pendingMixer.IsValid()) Addressables.Release(pendingMixer);
}
}
}
public void Release()
{
initializationVersion++;
if (SoundFadeTaskDic != null)
{
foreach (var source in SoundFadeTaskDic.Values)
{
source.Cancel();
}
SoundFadeTaskDic.Clear();
SoundFadeTaskDic = null;
}
poolService?.DestroyPool<Sound>();
if (mixerHandle.IsValid()) Addressables.Release(mixerHandle);
mixerHandle = default;
if (soundPrefabHandle.IsValid()) Addressables.Release(soundPrefabHandle);
soundPrefabHandle = default;
lowpassEvtDisposable?.Dispose();
lowpassEvtDisposable = null;
}
}
public partial class StageSubject : StageBase {
public async Task RunPrefix()
{
if (stopping || this == null) return;
var loginLifetime = UserService.LoginLifetime;
LoadingScreen.SetProgress(0.54f);
await Awaiters.NextFrame;
if (stopping || this == null || loginLifetime.IsCancellationRequested) return;
// wait authorize , 5 sec max
var checkAuthorTimes = 0;
while (checkAuthorTimes < 10 && !UserService.IsAuthorized)
{
await Task.Delay(500);
if (stopping || this == null || loginLifetime.IsCancellationRequested) return;
checkAuthorTimes++;
}
if (!UserService.IsAuthorized)
{
Debug.LogWarning("[FishingStage::startAsync] Api Svr not author");
}
if (GContext.container.Resolve<IConfig>().Get("DEBUG", "0") == "1")
{
var console = await UnityEngine.AddressableAssets.Addressables.InstantiateAsync("IngameDebugConsole").Task;
if (stopping || this == null || loginLifetime.IsCancellationRequested)
{
if (console != null) UnityEngine.AddressableAssets.Addressables.ReleaseInstance(console);
return;
}
}
await GContext.container.Resolve<SoundMgr>().Init((progress) =>
{
if (!stopping && this != null && !loginLifetime.IsCancellationRequested) LoadingScreen.SetProgress(0.55f + progress * 0.2f);
});
if (stopping || this == null || loginLifetime.IsCancellationRequested) return;
Applied=true; }
public override async Task Stop()
{
stopping = true;
GContext.container.Unregister<IStageData>();
GContext.container.Unregister<SurveyService>();
GContext.container.Resolve<IDeferredRewardStashService>()?.DisposeSubscriptions();
GContext.container.Unregister<IDeferredRewardStashService>();
disposable?.Dispose();
disposable = null;
_autoRestart?.Dispose();
_autoRestart = null;
await base.Stop();
}
protected override void OnDestroy() { stopping = true; }
public async Task RunCatch(){ var loginLifetime=UserService.LoginLifetime;
try { await base.StartAsync(); }
catch (System.Exception ex) when (stopping || this == null || loginLifetime.IsCancellationRequested)
{
Debug.LogWarning($"[FishingStage] Startup stopped, cancelled or stage destroyed: {ex.GetType().Name}: {ex.Message}");
return;
}
if (stopping || this == null || loginLifetime.IsCancellationRequested) return;
CatchCompleted=true; }
}