42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
#nullable enable
|
|
|
|
namespace io.github.hatayama.uLoopMCP
|
|
{
|
|
public static class ReplayInputOverlayState
|
|
{
|
|
private static bool _isActive;
|
|
private static int _currentFrame;
|
|
private static int _totalFrames;
|
|
private static bool _isLooping;
|
|
|
|
public static bool IsActive => _isActive;
|
|
public static int CurrentFrame => _currentFrame;
|
|
public static int TotalFrames => _totalFrames;
|
|
public static bool IsLooping => _isLooping;
|
|
|
|
public static float Progress
|
|
{
|
|
get
|
|
{
|
|
return _totalFrames > 0 ? (float)_currentFrame / _totalFrames : 0f;
|
|
}
|
|
}
|
|
|
|
public static void Update(int currentFrame, int totalFrames, bool isLooping)
|
|
{
|
|
_isActive = true;
|
|
_currentFrame = currentFrame;
|
|
_totalFrames = totalFrames;
|
|
_isLooping = isLooping;
|
|
}
|
|
|
|
public static void Clear()
|
|
{
|
|
_isActive = false;
|
|
_currentFrame = 0;
|
|
_totalFrames = 0;
|
|
_isLooping = false;
|
|
}
|
|
}
|
|
}
|