chore(m2): 保存功能验收及后续清理前检查点

This commit is contained in:
Liubing\LB
2026-10-10 20:40:27 +08:00
parent d3c5394a55
commit 144e7f739f
110 changed files with 12672 additions and 7514 deletions

View File

@@ -1,19 +1,156 @@
using System;
using UnityEngine;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using game.PlayerDataStorage;
internal static class KVMgr
internal class KVMgr : MonoBehaviour
{
private static KVMgr instance;
private KVPlayerSaveStore store;
private CancellationTokenSource tokenSource;
private void Awake()
{
instance = this;
tokenSource = new CancellationTokenSource();
UpdateUserDataValue(tokenSource.Token);
}
internal static void Bind(KVPlayerSaveStore original)
{
if (instance != null)
{
instance.store = original;
}
}
internal static void Unbind(KVPlayerSaveStore original)
{
if (instance != null && ReferenceEquals(instance.store, original))
{
instance.store = null;
}
}
internal static void Stop(KVPlayerSaveStore original)
{
if (instance != null && ReferenceEquals(instance.store, original))
{
instance.Stop();
}
}
private void Stop()
{
tokenSource?.Cancel();
tokenSource?.Dispose();
tokenSource = null;
}
private async void UpdateUserDataValue(CancellationToken token)
{
try
{
while (!token.IsCancellationRequested)
{
SyncData();
await Task.Delay(40000);
}
}
catch (Exception ex)
{
Debug.LogError("KV save schedule failed: " + ex.GetType().Name);
}
}
private void SyncData()
{
var original = store;
if (original != null && original.IsCurrent)
{
ObserveSync(original.SyncDataAsync());
}
}
private static async void ObserveSync(Task<PlayerKVFlushResult> task)
{
try
{
var result = await task;
if (result.TransportError != PlayerKVError.None || result.Blocked != 0 || result.Unknown != 0)
{
Debug.LogError("KV ordinary save failed: " + result.TransportError);
}
}
catch (Exception ex)
{
Debug.LogError("KV ordinary save failed: " + ex.GetType().Name);
}
}
private void OnApplicationPause(bool paused)
{
if (paused)
{
Stop();
SyncData();
}
else
{
tokenSource = new CancellationTokenSource();
UpdateUserDataValue(tokenSource.Token);
}
}
private void OnApplicationQuit()
{
Stop();
}
private void OnDestroy()
{
Stop();
SyncData();
store = null;
if (ReferenceEquals(instance, this))
{
instance = null;
}
}
internal static Task<PlayerKVFlushResult> SyncKVAsync(PlayerKVGameSessionHandle handle,
CancellationToken waitToken = default)
{
if (PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Sync))
{
return Task.FromResult(new PlayerKVFlushResult(0, 0, 1, 0, PlayerKVError.Cancelled,
handle == null ? PlayerKVSyncStatus.NotLoaded : handle.Status));
}
if (handle == null)
{
return Task.FromResult(new PlayerKVFlushResult(0, 0, 1, 0, PlayerKVError.Validation, PlayerKVSyncStatus.NotLoaded));
}
return handle.SyncDataAsync(waitToken);
}
internal static PlayerKVKeyReadResult ReadKV(PlayerKVGameSessionHandle handle, string key)
{
if (PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.ReadLocal))
return new PlayerKVKeyReadResult(PlayerKVKeyReadError.LoadGuardActive, handle);
{
return new PlayerKVKeyReadResult(PlayerKVKeyReadError.LoadGuardActive, handle);
}
if (handle == null || !KVSnapshot.ValidKey(key))
return new PlayerKVKeyReadResult(PlayerKVKeyReadError.InvalidInput, handle);
{
return new PlayerKVKeyReadResult(PlayerKVKeyReadError.InvalidInput, handle);
}
var read = handle.ReadLocalSnapshot();
if (!read.Success)
return new PlayerKVKeyReadResult(read.Error == PlayerKVLocalReadError.StaleOrClosing
? PlayerKVKeyReadError.StaleOrClosing : PlayerKVKeyReadError.NotReady, handle);
{
return new PlayerKVKeyReadResult(read.Error == PlayerKVLocalReadError.StaleOrClosing
? PlayerKVKeyReadError.StaleOrClosing : PlayerKVKeyReadError.NotReady, handle);
}
var found = read.Data.TryGetValue(key, out var value);
return new PlayerKVKeyReadResult(PlayerKVKeyReadError.None, handle, found, value);
}
@@ -22,20 +159,58 @@ internal static class KVMgr
string key, string value, bool remoteStore = true)
{
if (PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Update))
return new PlayerKVEditResult(new PlayerKVStateResult(PlayerKVChangeError.Blocked));
{
return new PlayerKVEditResult(new PlayerKVStateResult(PlayerKVChangeError.Blocked));
}
if (handle == null)
return new PlayerKVEditResult(new PlayerKVStateResult(PlayerKVChangeError.Validation));
return handle.Update(key, value, remoteStore);
{
return new PlayerKVEditResult(new PlayerKVStateResult(PlayerKVChangeError.Validation));
}
return handle.Update(key, value, remoteStore, ZZTimeHelper.UtcNow().Ticks);
}
internal static async Task<bool> SyncDataImmidiate(PlayerKVGameSessionHandle handle, string key, string value)
{
var success = false;
if (!PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Immediate) && handle != null &&
KVSnapshot.ValidKey(key) && value != null)
{
success = await handle.SyncDataImmidiate(key, value);
}
if (!success)
{
UnityEngine.Debug.LogError("[KVMgr::SyncDataImmidiate] Save failed.");
}
return success;
}
internal static async Task<bool> SyncDataImmidiate(PlayerKVGameSessionHandle handle,
IReadOnlyDictionary<string, string> values)
{
var success = false;
if (!PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Immediate) && handle != null && values != null && values.Count > 0)
{
success = await handle.SyncDataImmidiate(values);
}
if (!success)
{
UnityEngine.Debug.LogError("[KVMgr::SyncDataImmidiate] Save failed.");
}
return success;
}
internal static Task<PlayerKVFlushResult> FlushKVAsync(PlayerKVGameSessionHandle handle,
CancellationToken waitToken = default)
{
if (PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Sync))
return Task.FromResult(new PlayerKVFlushResult(0, 0, 1, 0, PlayerKVError.Cancelled,
handle == null ? PlayerKVSyncStatus.NotLoaded : handle.Status));
{
return Task.FromResult(new PlayerKVFlushResult(0, 0, 1, 0, PlayerKVError.Cancelled,
handle == null ? PlayerKVSyncStatus.NotLoaded : handle.Status));
}
if (handle == null)
return Task.FromResult(new PlayerKVFlushResult(0, 0, 1, 0, PlayerKVError.Validation, PlayerKVSyncStatus.NotLoaded));
{
return Task.FromResult(new PlayerKVFlushResult(0, 0, 1, 0, PlayerKVError.Validation, PlayerKVSyncStatus.NotLoaded));
}
return handle.FlushAsync(waitToken);
}
@@ -43,10 +218,14 @@ internal static class KVMgr
PlayerKVSyncTicket ticket, CancellationToken waitToken = default)
{
if (PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Sync))
return Task.FromResult(new PlayerKVTicketResult(PlayerKVTicketStatus.Blocked, PlayerKVError.Cancelled,
handle == null ? PlayerKVSyncStatus.NotLoaded : handle.Status));
{
return Task.FromResult(new PlayerKVTicketResult(PlayerKVTicketStatus.Blocked, PlayerKVError.Cancelled,
handle == null ? PlayerKVSyncStatus.NotLoaded : handle.Status));
}
if (handle == null)
return Task.FromResult(new PlayerKVTicketResult(PlayerKVTicketStatus.Blocked, PlayerKVError.Validation, PlayerKVSyncStatus.NotLoaded));
{
return Task.FromResult(new PlayerKVTicketResult(PlayerKVTicketStatus.Blocked, PlayerKVError.Validation, PlayerKVSyncStatus.NotLoaded));
}
return handle.WaitForTicketAsync(ticket, waitToken);
}
}

View File

@@ -26,8 +26,6 @@ public class PlayFabMgr : MonoBehaviour
private CancellationTokenSource tokenSource;
static PlayFabMgr _instance = null;
// An inactive, never-awakened component proves that no timer or PF send has ever been started.
internal bool IsUnstartedForKVLoad => tokenSource==null && dataBuffer==null && swapData==null && localData==null && lastUpdateTime==null && _instance!=this;
internal static bool HasLiveInstanceForKVLoad => _instance!=null;
public static PlayFabMgr Instance
@@ -45,9 +43,6 @@ public class PlayFabMgr : MonoBehaviour
public Dictionary<string, string> CompareDatas(Dictionary<string, UserDataRecord> remoteDatas, string userId)
{
#if UNITY_EDITOR && !SERVICE_HOST
if(PlayerKVGameplayLoop.Enabled) throw PlayerKVGameplayLoop.Stop("PF archive comparison is disabled in KV loop.");
#endif
PlayerKVGameLoadGuard.RequireLegacyAllowed(PlayerKVGuardPoint.Compare);
Last_Update_Time_Key = $"{Last_Update_Time_Key_Prefix}_{userId}";
Local_Data_Key = $"{Local_Data_Key_prefix}_{userId}";
@@ -124,24 +119,11 @@ public class PlayFabMgr : MonoBehaviour
{
if(PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Lifecycle)) return;
_instance = this;
#if UNITY_EDITOR && !SERVICE_HOST
if(PlayerKVGameplayLoop.Enabled) return;
#endif
InitBuffer();
tokenSource = new CancellationTokenSource();
UpdateUserDataValue(tokenSource.Token);
}
#if UNITY_EDITOR && !SERVICE_HOST
internal void StartKVGameplayLoopSync()
{
if(!PlayerKVGameplayLoop.Ready || tokenSource!=null) return;
tokenSource=new CancellationTokenSource();
UpdateUserDataValue(tokenSource.Token);
}
internal void StopKVGameplayLoopSync()
{ tokenSource?.Cancel(); tokenSource?.Dispose(); tokenSource=null; }
#endif
void InitBuffer()
{
dataBuffer = new LinkedList<Dictionary<string, string>>();
@@ -154,14 +136,6 @@ public class PlayFabMgr : MonoBehaviour
void OnApplicationPause(bool is_pause)
{
#if UNITY_EDITOR && !SERVICE_HOST
if(PlayerKVGameplayLoop.Enabled)
{
if(is_pause) { StopKVGameplayLoopSync(); _=PlayerKVGameplayLoop.FlushObservedAsync(); }
else StartKVGameplayLoopSync();
return;
}
#endif
if(PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Lifecycle)) return;
if (is_pause)
{
@@ -178,9 +152,6 @@ public class PlayFabMgr : MonoBehaviour
void OnApplicationQuit()
{
#if UNITY_EDITOR && !SERVICE_HOST
if(PlayerKVGameplayLoop.Enabled) { StopKVGameplayLoopSync(); _=PlayerKVGameplayLoop.CloseAsync(); return; }
#endif
if(PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Lifecycle)) return;
tokenSource.Cancel();
tokenSource = null;
@@ -189,9 +160,6 @@ public class PlayFabMgr : MonoBehaviour
void OnDestroy()
{
#if UNITY_EDITOR && !SERVICE_HOST
if(PlayerKVGameplayLoop.Enabled) { StopKVGameplayLoopSync(); _=PlayerKVGameplayLoop.CloseAsync(); return; }
#endif
if(PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Lifecycle)) return;
tokenSource?.Cancel();
tokenSource = null;
@@ -215,9 +183,6 @@ public class PlayFabMgr : MonoBehaviour
public void UpdateUserDataValue(string key, string data, bool remoteStore = true)
{
#if UNITY_EDITOR && !SERVICE_HOST
if(PlayerKVGameplayLoop.Enabled) { PlayerKVGameplayLoop.Write(key,data,remoteStore); return; }
#endif
PlayerKVGameLoadGuard.RequireLegacyAllowed(PlayerKVGuardPoint.Update);
if (remoteStore)
{
@@ -248,9 +213,6 @@ public class PlayFabMgr : MonoBehaviour
/// <returns></returns>
public string GetLocalData(string key)
{
#if UNITY_EDITOR && !SERVICE_HOST
if(PlayerKVGameplayLoop.Enabled) return PlayerKVGameplayLoop.Read(key);
#endif
PlayerKVGameLoadGuard.RequireLegacyAllowed(PlayerKVGuardPoint.ReadLocal);
if (localData.ContainsKey(key))
{
@@ -264,9 +226,6 @@ public class PlayFabMgr : MonoBehaviour
private void SyncData()
{
#if UNITY_EDITOR && !SERVICE_HOST
if(PlayerKVGameplayLoop.Enabled) { _=PlayerKVGameplayLoop.FlushObservedAsync(); return; }
#endif
if(PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Sync)) return;
// Logout clears credentials before RootCtx is destroyed. Keep pending data local.
if (!PlayFabClientAPI.IsClientLoggedIn()) return;
@@ -320,13 +279,9 @@ public class PlayFabMgr : MonoBehaviour
GameDebug.LogError("[PlayFabMgr]UpdateUserData Error: {0}", error.ToString());
}
internal void FlushBufferedData() => SyncData();
public async Task<bool> SyncDataImmidiate(string key, string data)
{
#if UNITY_EDITOR && !SERVICE_HOST
if(PlayerKVGameplayLoop.Enabled) throw PlayerKVGameplayLoop.Stop("Immediate/consuming saves are outside the equipment loop.");
#endif
if(PlayerKVGameLoadGuard.Reject(PlayerKVGuardPoint.Immediate)) return false;
foreach (var buff in dataBuffer)
{