feat(upserver): 保存M2客户端KV迁移至本人统计写检查点
保存独立KV用户服务、固定会话存档与原业务接线,以及C3d资料缓存和C3e本人统计写。 保留原PF/AGG路线、业务公式和时序;榜单读取、好友资料、公告、匹配及首场景闸仍待完成。 验证:ServiceHost两条件各33组646断言;Unity CLI Loop编译0错误269警告。 包含相关方案、评审裁决、测试及状态文档。未操作服务器、正式账号或打包。
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@@ -63,11 +63,10 @@ namespace game
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string DisplayName { get; }
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string AvatarUrl { get; }
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Dictionary<string, string> EAccoutUrl { get; }
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EntityKey entityKey { get; }
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Task<string> UpdateAvatarUrl(string url);
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string UserId { get; }
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string ApiPlayerId { get; }
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string CustomId { get; }
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string CustomId { get; set; }
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uint InternalId { get; }
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string ContinentCode { get; }
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//string CountryCode { get; }
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@@ -99,7 +98,7 @@ namespace game
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void UpdateProfileLv();
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}
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public partial class PlayFabUserService : IUserService
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public partial class PlayFabUserService : IUserService, PlayerDataStorage.IKVUserLoadReceiver, PlayerDataStorage.IKVUserLifecycle
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{
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[Inject]
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public IConfig config { get; set; }
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@@ -143,7 +142,7 @@ namespace game
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const string MMTestSubKey = "MMFailParam";
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public string GetDefaultName(string id)
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{
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return $"Angler#{id[0..5]}";
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return "Angler#" + (string.IsNullOrEmpty(id) ? string.Empty : id.Substring(0, Math.Min(5, id.Length)));
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}
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public PlayFabUserService() : this(null) { }
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@@ -180,7 +179,9 @@ namespace game
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if (generation != logoutGeneration || requestedId != CustomId) return ELoginStep.Api;
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if (!long.TryParse(requestedId, System.Globalization.NumberStyles.None,
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System.Globalization.CultureInfo.InvariantCulture, out var numericId) || numericId <= 0)
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{
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return ELoginStep.Api;
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}
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return await LoginCore(progress, generation);
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}
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finally { loginGate.Release(); }
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