26 lines
685 B
C#
26 lines
685 B
C#
using System;
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using System.Threading.Tasks;
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using UIExtend.Component;
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using UnityEngine;
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using DG.Tweening;
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namespace game
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{
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[System.Serializable]
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public class Event1v1BattleSlapTvData
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{
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[Header("can quality id")]
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public int canQualityId;
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[Header("OnSignal Slow Time")]
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public float slowTime;
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public float slowSpeed;
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[Header("OnSignal Shake")]
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public float tweenDuration;
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public Vector2 shakeStrength;
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public int shakeVibrato;
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public float shakeRandomness;
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public bool shakeSnapping;
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public bool shakeFadeOut;
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public ShakeRandomnessMode shakeRandomnessMode;
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}
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} |