Files
ft/Client/Assets/Scripts/UI/Pinball/PinballRewardItem.cs
2026-06-29 21:18:33 +08:00

29 lines
885 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PinballRewardItem : MonoBehaviour
{
public GameObject bar_root;
public Image bar;
public GameObject bg_done;
public GameObject bg_next;
public GameObject bg_lock;
public List<RewardItemNew> rewardItems;
private void Reset()
{
bar_root = transform.Find("bg_bar").gameObject;
bar = transform.Find("bg_bar/bar").GetComponent<Image>();
bg_done = transform.Find("bg_done").gameObject;
bg_next = transform.Find("bg_next").gameObject;
bg_lock = transform.Find("bg_lock").gameObject;
rewardItems = new List<RewardItemNew>();
for (int i = 1; i < 3; i++)
{
rewardItems.Add(transform.Find($"reward/reward{i}").GetComponent<RewardItemNew>());
}
}
}