48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
using UnityEngine;
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namespace PinballUncountable
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{
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public class EventShiftCamera { }
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public class EventHitDeathZone
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{
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public GameObject Ball { get; set; }
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}
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public class EventOnClickSceneButton
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{
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public int EntranceIdx { get; set; }
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public int Multiplier { get; set; }
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}
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public class EventTicketUpdate { }
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public class EventExit
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{
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public int ExitIdx { get; set; }
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}
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public class EventEnter
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{
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public int Hit1 { get; set; }
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public int Hit2 { get; set; }
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public int ExitIdx { get; set; }
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}
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public class EventHitDisc
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{
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public string DiscName { get; set; }
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}
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public class EventInsufficientTicket { }
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public class EventBlockCanvasInteraction
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{
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public bool DoLeaveFirstAlone { get; set; } = true;
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}
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public class EventUnblockCanvasInteraction { }
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public class EventInitGuide
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{
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public RectTransform TargetNode { get; set; }
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}
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public class EventBlockKick { public bool Block { get; set; } }
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} |