Files
ft/Client/Assets/Scripts/UI/SocialRush/SocialRushStPatrickRewardItemView.cs
2026-06-29 21:18:33 +08:00

22 lines
809 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class SocialRushStPatrickRewardItemView : ASocialRushRewardItemView
{
public override async System.Threading.Tasks.Task PlayClaimed()
{
gameObject.SetActive(true);
aniMain.Play("EventSocialRushCommonGet");
await System.Threading.Tasks.Task.Delay(TimeSpan.FromSeconds(35f / 60f));
pointsLightLeft[0].SetActive(true);
pointsLightRight[0].SetActive(true);
// var length = aniPointsLeft.GetClip("EventSocialRushSaintPatrickLineLeft").length;
var length = aniPointsLeft.clip.length;
await System.Threading.Tasks.Task.Delay(TimeSpan.FromSeconds(length));
fxLeftList[0].SetActive(true);
fxRightList[0].SetActive(true);
}
}