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ft/Client/Assets/Editor/S101LoginWindow.cs

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2.3 KiB
C#
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using System;
using System.Threading;
using game.Account;
using UnityEditor;
using UnityEngine;
public sealed class S101LoginWindow : EditorWindow
{
string playerId = "101";
string status = "输入涂游测试 ID,验证 s101 认证及 Cookie。";
bool busy;
S101AccountSession session;
CancellationTokenSource cancellation;
[MenuItem("Tools/Debug/S101 Minimal Login")]
static void Open() => GetWindow<S101LoginWindow>("S101 最小登录");
void OnGUI()
{
EditorGUILayout.LabelField("API", S101AccountSession.DefaultApiUrl);
using (new EditorGUI.DisabledScope(busy))
{
playerId = EditorGUILayout.TextField("涂游测试 ID", playerId);
if (GUILayout.Button("登录并验证 Cookie")) Login();
}
EditorGUILayout.HelpBox(status, MessageType.Info);
EditorGUILayout.LabelField("此入口只验证认证,不初始化玩法或写入存档。");
}
async void Login()
{
busy = true;
session?.Dispose();
cancellation?.Dispose();
cancellation = new CancellationTokenSource();
var attempt = new S101AccountSession();
session = attempt;
var token = cancellation.Token;
status = "正在登录…";
try
{
var login = await attempt.LoginAsync(playerId, token);
if (token.IsCancellationRequested) return;
if (!login.Success)
{
status = $"登录失败:{login.Error},HTTP {login.StatusCode}";
return;
}
var probe = await attempt.CheckAuthorizationAsync(token);
if (token.IsCancellationRequested) return;
status = probe.Success
? $"认证通过:涂游 ID {attempt.PlayerId},内部 ID {attempt.InternalId};Cookie 授权读取通过。"
: $"登录成功,但授权读取未通过:{probe.Error},HTTP {probe.StatusCode}";
}
catch (Exception ex)
{
status = "验证异常:" + ex.GetType().Name;
}
finally
{
busy = false;
if (this != null) Repaint();
}
}
void OnDisable()
{
cancellation?.Cancel();
session?.Dispose();
cancellation?.Dispose();
cancellation = null;
session = null;
}
}