Files
ft/Client/Assets/Scripts/Services/UserService.KVFishingValidation.cs

331 lines
26 KiB
C#

#if UNITY_EDITOR && !SERVICE_HOST
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using asap.core;
using GameCore;
using Newtonsoft.Json;
using UniRx;
using DG.Tweening;
using UnityEngine;
namespace game.PlayerDataStorage
{
internal static partial class PlayerKVGameplayLoop
{
// Only a fixed idle-editor test; the handler inherited from EquipmentFixture never forwards requests.
internal static async Task<string> VerifyFishingForEditorAsync()
{
if(UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode || GContext.Ready ||
Resources.FindObjectsOfTypeAll<GContext>().Length!=0 || PlayFabMgr.HasLiveInstanceForKVLoad ||
Enabled || handle!=null || File.Exists(Path.Combine(Root,"permit.json")) || validationCleanupFailure!=null)
throw new InvalidOperationException("Idle editor without a real permit required.");
if(Interlocked.CompareExchange(ref validationRunning,1,0)!=0) throw new InvalidOperationException("Validation running.");
var saved=(Enabled,Ready,Error,Permit,RunPath,handle,onFault,onClose,collecting,mainThread,failed,mainContext,fishingAction);
var oldContainer=GContext.container; var oldEvents=FishingContextAccess.Events;
var folder=Path.Combine(Root,"fishing-fixed-runs",DateTime.UtcNow.ToString("yyyyMMddTHHmmss")+"_"+Guid.NewGuid().ToString("N"));
EquipmentFixture fixture=null; Task pending=null; Container container=null; PlayerData player=null; IDisposable subscription=null;
var oldLanguages=LocalizationMgr.enumLanguage;
var textTable=typeof(LocalizationMgr).GetField("table",System.Reflection.BindingFlags.Static|System.Reflection.BindingFlags.NonPublic);
var oldTextTable=textTable.GetValue(null);
FishingSubscribers subscribers=null;
int checks=0,groups=0; var passed=new List<string>(); string result=null;
void Check(bool yes,string reason) { checks++; if(!yes) throw new InvalidOperationException("Fishing validation: "+reason); }
async Task Start(string name)
{
subscribers?.Dispose(); subscribers=null;
player?.StopRecoveryEnergy(); player=null; subscription?.Dispose(); subscription=null;
if(fixture!=null) await fixture.Close();
if(pending!=null) { try { await pending; } catch { } pending=null; }
FishingContextAccess.Use(oldContainer); FishingContextAccess.Events=oldEvents; container?.Dispose(); container=null;
fixture=new EquipmentFixture(Path.Combine(folder,(++groups).ToString()));
var owner=await fixture.Open();
Enabled=true; Ready=false; Error=null; failed=0; handle=null; collecting=null; fishingAction=null;
Permit=new PlayerKVLoopPermit{Version=2,Operation="fishing-consume-once",PlayerId="101",AllowedKeys=new[]{"k","NewPlayerDataDic","late"}};
RunPath=folder; mainThread=Thread.CurrentThread.ManagedThreadId; mainContext=SynchronizationContext.Current;
Attach(_=>fixture.Faults++,fixture.Close); Publish(owner);
passed.Add(name);
}
(FishingAction action,WriteBatch batch,PlayerKVEditResult primary) Batch(bool duplicates=false)
{
var action=BeginFishing(new object()); Check(ClaimFishingConsumption(action),"first consume admitted");
var batch=BeginFishingWrites(action);
if(duplicates) { Write("NewPlayerDataDic","intermediate-local",false); Write("NewPlayerDataDic","intermediate-remote",true); }
Write("k","task",true); var primary=Write("NewPlayerDataDic","final",true); batch.Dispose();
return(action,batch,primary);
}
async Task Reject(Task task,string label)
{
bool rejected=false; try { await task; } catch(InvalidOperationException) { rejected=true; }
Check(rejected && !Ready && fixture.Faults==1,label);
}
try
{
Directory.CreateDirectory(folder);
await Start("duplicate-state-writes-and-original-final-tickets");
var b=Batch(true); Check(b.batch.Records.Count==4 && !b.batch.Records[0].Remote && b.batch.Records[0].Edit.Ticket==null,"local intermediate captured");
await ConfirmFishingAsync(b.action,b.batch,b.primary);
Check(fixture.Remote["NewPlayerDataDic"]=="final" && fixture.Remote["k"]=="task","both final values persisted");
int continued=0; ContinueFishing(b.action,()=>continued++); ContinueFishing(b.action,()=>continued++);
Check(continued==1 && !ClaimFishingConsumption(b.action) && BeginFishing(new object())==null,"continue and consume/cast only once");
await Start("pending-response-does-not-continue"); b=Batch(); fixture.HoldSet=true;
pending=ConfirmFishingAsync(b.action,b.batch,b.primary);
Check(ReferenceEquals(await Task.WhenAny(fixture.SetEntered.Task,pending,Task.Delay(5000)),fixture.SetEntered.Task),"Set entered");
Check(!b.action.Confirmed && !b.action.Continued,"no continuation during pending response");
fixture.ReleaseSet.TrySetResult(true); await pending; pending=null;
Check(b.action.Confirmed,"original response confirms");
await Start("final-localOnly-rejected-before-flush"); b=Batch();
// A sealed record ledger from actual writes with a localOnly final key.
collecting=b.batch; Write("k","local-tail",false); b.batch.Dispose();
await Reject(ConfirmFishingAsync(b.action,b.batch,b.primary),"local final cannot report remote success"); Check(fixture.Sets==0,"no flush of rejected batch");
await Start("external-final-supersession"); b=Batch(); Write("NewPlayerDataDic","later-action",true);
await Reject(ConfirmFishingAsync(b.action,b.batch,b.primary),"never substitute later ticket");
await Start("lost-response-after-commit"); b=Batch(); fixture.LoseResponse=true;
await Reject(ConfirmFishingAsync(b.action,b.batch,b.primary),"Unknown stops run");
Check(fixture.Sets==1 && fixture.Remote["NewPlayerDataDic"]=="final","one uncertain commit, no replay");
await Start("unauthorized-does-not-reauthenticate"); b=Batch(); fixture.Unauthorized=true;
await Reject(ConfirmFishingAsync(b.action,b.batch,b.primary),"401 stops run"); Check(fixture.Auth==1 && fixture.Sets==1,"single auth and Set");
await Start("cancelled-object-does-not-continue-after-commit"); b=Batch(); fixture.HoldSet=true;
pending=ConfirmFishingAsync(b.action,b.batch,b.primary); await fixture.SetEntered.Task;
CancelFishing(b.action,"synthetic disable"); fixture.ReleaseSet.TrySetResult(true);
await Reject(pending,"disabled original action cannot continue"); pending=null;
Check(!b.action.Continued && b.action.Cancelled,"no stale continuation");
await Start("close-before-confirmation"); b=Batch(); await fixture.Close();
await Reject(ConfirmFishingAsync(b.action,b.batch,b.primary),"closed owner rejected"); Check(fixture.Sets==0,"close does not invent flush");
await Start("partial-commit-is-not-atomic-success"); b=Batch(); fixture.PartialCommit=true; fixture.LoseResponse=true;
await Reject(ConfirmFishingAsync(b.action,b.batch,b.primary),"partial unknown stops run");
Check(fixture.Sets==1 && fixture.Remote["k"]=="task" && fixture.Remote["NewPlayerDataDic"]=="original-save","partial commit retained without compensation");
await Start("storage-error-before-send");
var stateFile=Directory.GetFiles(Path.Combine(folder,groups.ToString()),"state.json",SearchOption.AllDirectories).Single();
using(var locked=new FileStream(stateFile,FileMode.Open,FileAccess.Read,FileShare.None))
{
bool storage=false; try { Write("NewPlayerDataDic","locked",true); } catch(InvalidOperationException e) { storage=e.Message.Contains("StorageError"); }
Check(storage && !Ready && fixture.Faults==1 && fixture.Sets==0,"storage failure cannot be accepted or retried");
}
foreach(bool complete in new[]{false,true})
{
await Start(complete?"actual-tween-autoKill-after-complete":"actual-tween-kill-before-complete");
var shell=new GameObject("KV inactive fishing tween fixture"); shell.SetActive(false); shell.hideFlags=HideFlags.HideAndDontSave;
Tween tween=null;
// DOTween.Init deliberately does nothing in EditMode; Kill otherwise returns
// before reaching the real tween engine. Scope this fixed fixture gate to this
// synchronous block and restore it even when an assertion fails.
var initialized=typeof(DOTween).GetField("initialized",System.Reflection.BindingFlags.Static|System.Reflection.BindingFlags.NonPublic|System.Reflection.BindingFlags.Public);
var wasInitialized=initialized.GetValue(null);
try
{
initialized.SetValue(null,true);
var behavior=shell.AddComponent<FishingBehaviorB>();
var action=BeginFishing(behavior);
typeof(FishingBehaviorB).GetField("kvFishingAction",System.Reflection.BindingFlags.Instance|System.Reflection.BindingFlags.NonPublic).SetValue(behavior,action);
float value=0; tween=DOTween.To(()=>value,v=>value=v,1,100).SetAutoKill(true).SetUpdate(UpdateType.Manual);
typeof(FishingBehaviorB).GetMethod("TrackKVCastTween",System.Reflection.BindingFlags.Instance|System.Reflection.BindingFlags.NonPublic).Invoke(behavior,new object[]{tween});
Check(tween.onKill!=null && tween.onComplete!=null,"actual callbacks installed");
if(complete) tween.Complete(); else tween.Kill(false);
Check(action.Cancelled!=complete && !action.Continued,"actual Tween Kill boundary complete="+complete+" cancelled="+action.Cancelled+" enabled="+Enabled+" active="+tween.IsActive());
Check(fixture.Faults==(complete?0:1) && fixture.Sets==0,"autoKill is not a cancellation");
}
finally
{
try { tween?.Kill(false); UnityEngine.Object.DestroyImmediate(shell); }
finally { initialized.SetValue(null,wasInitialized); }
}
}
await Start("completed-action-normal-disable-is-not-failure");
var completedShell=new GameObject("KV completed disable fixture");completedShell.SetActive(false);completedShell.hideFlags=HideFlags.HideAndDontSave;
try
{
var behavior=completedShell.AddComponent<FishingBehaviorB>();
var action=BeginFishing(behavior);Check(ClaimFishingConsumption(action),"completed action admitted");
var batch=BeginFishingWrites(action);var primary=Write("NewPlayerDataDic","completed",true);batch.Dispose();
await ConfirmFishingAsync(action,batch,primary);ContinueFishing(action,()=>{});
typeof(FishingBehaviorB).GetField("kvFishingAction",System.Reflection.BindingFlags.Instance|System.Reflection.BindingFlags.NonPublic).SetValue(behavior,action);
typeof(FishingBehaviorB).GetMethod("OnDisable",System.Reflection.BindingFlags.Instance|System.Reflection.BindingFlags.NonPublic).Invoke(behavior,null);
Check(action.Cancelled && action.Continued && Ready && fixture.Faults==0,"normal disable after completed consumption must not Fault");
Check(!FishingCurrent(action) && BeginFishing(behavior)==null,"normal disable still revokes callbacks and never restores quota");
}
finally { UnityEngine.Object.DestroyImmediate(completedShell); }
await Start("observation-timeout-does-not-replay"); b=Batch(); fixture.HoldSet=true;
pending=ConfirmFishingAsync(b.action,b.batch,b.primary);
await Reject(pending,"30 second observer deadline stops continuation"); pending=null;
Check(fixture.Sets==1 && !b.action.Continued,"timeout leaves one admitted write");
fixture.ReleaseSet.TrySetResult(true);
await Start("equipment-permit-cannot-cast"); Permit.Version=1; Permit.Operation=null;
bool denied=false; try { BeginFishing(new object()); } catch(InvalidOperationException) { denied=true; }
Check(denied && fixture.Sets==0,"old permit cannot consume");
foreach(var scenario in new[]{"above-limit","cross-limit","below-limit","recovery-during-pending"})
{
await Start("actual-PlayerData-"+scenario);
int initialEnergy=scenario=="above-limit"?400:scenario=="cross-limit"?300:250;
var tables=new cfg.Tables(n=>SimpleJSON.JSON.Parse(File.ReadAllText(Path.GetFullPath(Path.Combine(Application.dataPath,"../../cfgData",n+".json")))));
container=new Container(); FishingContextAccess.Use(container); FishingContextAccess.Events=new EventAggregator();
container.RegisterInstance(tables);
LocalizationMgr.enumLanguage=tables.TbLanguageConfig.DataList.Select(x=>x.ID).ToList();
textTable.SetValue(null,null);
player=new PlayerData(tables,null); var small=new SmallGameData(tables,null,null); var fish=new PlayerFishData(tables,null);
var achievements=new AchievementDataManager(tables); var box=new FishingBoxData(); var events=new FishingEventData(tables);
container.RegisterInstance(player); container.RegisterInstance(small); container.RegisterInstance(fish);
container.RegisterInstance(achievements); container.RegisterInstance(box); container.RegisterInstance(events);
container.RegisterInstance<ILocalNotificationService>(new FishingNotifications());
fish.ResetForKVLoad(); small.ResetForKVLoad(); achievements.ResetForKVLoad(); box.ResetForKVLoad();
achievements.Init();
int rod=tables.TbRodData.DataMap.Keys.First(),map=tables.TbMapData.DataMap.Keys.First();
var core=new PlayerKVCoreState(new object[]{1,10UL,0,initialEnergy,5,0,rod,new DateTime(2026,1,1),0,7,10UL,2,map,map,0,0,0,0,0});
player.ReplaceFromKVDecoded(new PlayerKVPlayerState(core,new Dictionary<string,string>(),new Dictionary<int,int>{{-1,1}},new List<int>(),0,false,"0"));
// Fixed backing property only, no caller-controlled reflection or gameplay registration.
typeof(PlayerData).GetProperty("benefitsEnergyLimit").SetValue(player,300);
typeof(PlayerData).GetProperty("benefitsEnergyRecover").SetValue(player,1);
if(scenario=="above-limit")
{
Permit.AllowedKeys=Permit.AllowedKeys.Concat(new[]{"BattlePassRecordTask","MiniBPKeyNew","EventLuckGameRecord","EventLuckMagicPlayfabData"}).ToArray();
subscribers=new FishingSubscribers();
subscribers.Bind(tables,events,container);
Check(!tables.TbFishingEvent.DataList.Any(e=>e.ConditionList.Any(c=>c.Condition==cfg.ConditionType.ConsumeEnergy)) &&
!tables.TbTriggerPackManager.DataList.Any(t=>t.Condition==cfg.ConditionType.ConsumeEnergy),"real config excludes async activation and trigger-pack writes");
}
int consumed=0,notified=0;
subscription=GContext.OnEvent<ConditionTypeEvent>().Subscribe(e=>{if(e.type==cfg.ConditionType.ConsumeEnergy){consumed+=e.count; Write("k","task-"+e.count,true);}});
using(GContext.OnEvent<PlayerData>().Subscribe(_=>notified++))
{
var action=BeginFishing(new object()); Check(ClaimFishingConsumption(action),"real action claimed");
fixture.HoldSet=scenario=="recovery-during-pending";
var consumption=player.ConsumeEnergyForKVLoopAsync(3,action); pending=consumption;
if(fixture.HoldSet)
{
await fixture.SetEntered.Task;
Check(!action.Confirmed && !action.Continued,"real player pending cannot continue");
// Drive the actual due recovery tick while the original Set is still held.
// No replacement serialization, no paused production recovery algorithm.
player.CoRecoveryEnergy(tables.TbGlobalConfig.InitEnergyRestorationSpeed*60);
Check((int)player.Energy==initialEnergy-2 && !action.Confirmed,"real recovery can write during pending");
fixture.ReleaseSet.TrySetResult(true);
}
await consumption; pending=null;
Check((int)player.Energy==initialEnergy-(fixture.HoldSet?2:3) && player.GetEnergyRM()==10 && consumed==3,"one real deduction and event");
Check(notified==(scenario=="cross-limit"?2:fixture.HoldSet?3:1),"original notification count preserved");
var modern=JsonConvert.DeserializeObject<Dictionary<string,string>>(fixture.Remote["NewPlayerDataDic"]);
Check(modern["newData"].Split(',')[3]==(initialEnergy-3).ToString() && !modern.ContainsKey("energy"),"one canonical representation");
Check(fixture.Remote["k"]=="task-3" && action.Confirmed,"synchronous task write confirmed");
Check(achievements.GetAchievementDatas(cfg.ConditionType.ConsumeEnergy)==3 && modern["ad"].Contains(":") && modern["ad"]==achievements.AchievementDataToJson(),"actual achievement subscriber captured after event");
var savedTime=DateTime.Parse(modern["newData"].Split(',')[7]);
Check(scenario=="cross-limit"?savedTime>new DateTime(2026,1,1):savedTime==new DateTime(2026,1,1),"recovery timestamp crossing behavior preserved");
if(fixture.HoldSet)
{
await PlayFabMgr.FlushKVAsync(action.Owner);
var recovered=JsonConvert.DeserializeObject<Dictionary<string,string>>(fixture.Remote["NewPlayerDataDic"]);
Check(recovered["newData"].Split(',')[3]==(initialEnergy-2).ToString(),"later recovery has separate flush, not original action confirmation");
}
if(subscribers!=null)
{
Check(subscribers.Battle.Data.BattleTask.dic_dailyTasks.Values.Single()==3 && subscribers.Lucky.DicTasks.Values.Single()==3 && subscribers.Magic.DicTasks.Values.Single()==3,"actual task subscriptions each receive one consume event");
Check(subscribers.Mini.Data.Exp==3,"actual mini BP subscription receives the event");
Check(new[]{"BattlePassRecordTask","MiniBPKeyNew","EventLuckGameRecord","EventLuckMagicPlayfabData"}.All(fixture.Remote.ContainsKey),"all actual subscriber save methods confirmed in original action");
}
var parsed=new PlayerKVSchemaSnapshot("fixed-fishing",tables.TbRodData.DataMap.Keys,tables.TbMapData.DataMap.Keys,
new Dictionary<string,int>(),System.Globalization.CultureInfo.CurrentCulture,new DateTime(2026,9,24,0,0,0,DateTimeKind.Utc),0);
var errors=new PlayerKVSchemaDiagnostics();
Check(PlayerKVSaveSchema.DecodeCore(new Dictionary<string,string>(),modern,parsed,errors)!=null && errors.TotalErrors==0,"actual serialized core loads without alias conflict");
}
}
result=JsonConvert.SerializeObject(new{success=true,groups,assertions=checks,passed,formalRequests=0,synthetic=true,restored=true,folder});
}
finally
{
try
{
subscribers?.Dispose(); subscribers=null;
player?.StopRecoveryEnergy(); subscription?.Dispose();
if(fixture!=null) await fixture.Close();
if(pending!=null) { try { await pending; } catch(Exception e) { Debug.LogWarning("Observed fishing test failure: "+e.GetType().Name); } }
FishingContextAccess.Use(oldContainer); FishingContextAccess.Events=oldEvents; container?.Dispose();
LocalizationMgr.enumLanguage=oldLanguages; textTable.SetValue(null,oldTextTable);
(Enabled,Ready,Error,Permit,RunPath,handle,onFault,onClose,collecting,mainThread,failed,mainContext,fishingAction)=saved;
}
catch { validationCleanupFailure=fixture; throw; }
finally { Interlocked.Exchange(ref validationRunning,0); }
}
File.WriteAllText(Path.Combine(folder,"result.json"),result); return result;
}
// Fixed real subscriber fixture. Reflection targets are compiled constants, never supplied by CLI.
sealed class FishingSubscribers:IDisposable
{
const System.Reflection.BindingFlags Fields=System.Reflection.BindingFlags.Instance|System.Reflection.BindingFlags.NonPublic;
static readonly System.Reflection.FieldInfo PF=typeof(PlayFabMgr).GetField("_instance",System.Reflection.BindingFlags.Static|System.Reflection.BindingFlags.NonPublic);
static readonly System.Reflection.FieldInfo Red=typeof(RedPointManager).GetField("instance",System.Reflection.BindingFlags.Static|System.Reflection.BindingFlags.NonPublic);
readonly object oldRed=Red.GetValue(null),oldPF=PF.GetValue(null);
GameObject shell; LuckyTaskData magicTask; MiniBattlePassDataProvider provider;
internal BattlePassDataProvider Battle; internal EventLuckyGameModel Lucky;
internal EventLuckMagicModel Magic; internal MiniBattlePassDataModel Mini;
internal void Bind(cfg.Tables tables,FishingEventData events,Container container)
{
Red.SetValue(null,new RedPointManager());
shell=new GameObject("KV inactive subscriber storage fixture");shell.SetActive(false);shell.hideFlags=HideFlags.HideAndDontSave;
var pf=shell.AddComponent<PlayFabMgr>();
if(!pf.IsUnstartedForKVLoad)throw new InvalidOperationException("No PF lifecycle may start in this fixture.");
PF.SetValue(null,pf);
var items=new PlayerItemData(tables);container.RegisterInstance(items);
var data=new BattlePassData(tables);
data.BattlePassRecord.ID=tables.TbFishingEvent.DataList.First(e=>tables.TbBattlePassMain.GetOrDefault(e.RedirectID)!=null).ID;
data.BattlePassRecord.Level=1;
data.BattleTask.dic_dailyTasks.Add(tables.TbBattlePassTask.DataList.First(t=>t.Type==cfg.ConditionType.ConsumeEnergy).TaskID,0);
Battle=new BattlePassDataProvider(tables,data,items);container.RegisterInstance(Battle);
var common=tables.TbCommonTask.DataList.First(t=>t.TaskType==cfg.ConditionType.ConsumeEnergy).Id;
Lucky=new EventLuckyGameModel(events,tables);Lucky.DicTasks.Add(common,0);
Magic=new EventLuckMagicModel{DicTasks=new Dictionary<int,int>{{common,0}},HigherRingData=EventLuckMagicHigherRingData.CreateEmpty()};
var rings=(List<EventLuckMagicRing>)typeof(EventLuckMagicModel).GetField("_rings",Fields).GetValue(Magic);
for(int i=1;i<=3;i++)rings.Add(EventLuckMagicRing.CreateEmpty(1,0,(EEventLuckMagicRingType)i));
magicTask=new LuckyTaskData(Magic);typeof(EventLuckMagicModel).GetField("_taskData",Fields).SetValue(Magic,magicTask);
provider=new MiniBattlePassDataProvider(tables,items);
var table=tables.TbMiniBattlePass.DataList.First(t=>t.TaskType==cfg.ConditionType.ConsumeEnergy && t.Param==0);
var activity=tables.TbFishingEvent.DataList.First(t=>t.Type==9 && t.RedirectID==table.Id);
var type=(MiniBattlePassType)table.Type;
Mini=provider.GetModel(type);
provider.GetMiniBattlePassRecord("BP_"+type).Id=activity.ID;
typeof(MiniBattlePassDataModel).GetField("fishingEvent",Fields).SetValue(Mini,activity);
typeof(MiniBattlePassDataModel).GetMethod("InitData",Fields).Invoke(Mini,new object[]{table.Id});
// Synthetic fixture has an active window; real-run time is never modified.
Mini.startTime=ZZTimeHelper.UtcNow().AddDays(-1);
typeof(MiniBattlePassDataModel).GetProperty("endTime").SetValue(Mini,ZZTimeHelper.UtcNow().AddDays(1));
}
public void Dispose()
{
Battle?.Dispose();Lucky?.Dispose();magicTask?.Dispose();
if(Mini!=null)(typeof(MiniBattlePassDataModel).GetField("disposables",Fields).GetValue(Mini) as IDisposable)?.Dispose();
PF.SetValue(null,oldPF);Red.SetValue(null,oldRed);
if(shell!=null)UnityEngine.Object.DestroyImmediate(shell);
}
}
sealed class FishingContextAccess:GContext
{
protected override Task SetupAsync()=>throw new InvalidOperationException("Test-only context.");
internal static void Use(Container value) { container=value; }
internal static IEventAggregator Events { get=>eventAggregator; set=>eventAggregator=value; }
}
sealed class FishingNotifications:ILocalNotificationService
{
public Task Init()=>Task.CompletedTask; public bool IsNoticeOpen=>false;
public void OpenSettings(){} public void ScheduleOneTimeNotification(int id,DateTime time,string title,string text){}
public void ScheduleDailyNotification(int id,DateTime time,string title,string text){}
public void ClearAllNotification(){} public void ClearNotification(int id){} public void ScheduleDefaultNotification(){}
}
}
}
#endif