Files
ft/Client/Assets/Scripts/EventBossFight/Panel/BossFightTimelineCell/EventBossFightTimelinePlayerCell.cs
2026-06-29 21:18:33 +08:00

26 lines
801 B
C#

using System.Threading.Tasks;
using UnityEngine.Playables;
namespace EventBossFight
{
public class EventBossFightTimelinePlayerCell: EventBossFightTimelineCell
{
public PlayableAsset attack1Timeline;
public PlayableAsset attack2imeline;
public PlayableAsset attackedTimeline;
public async Task PlayTimelineAttacked(PlayableDirector bossDirector)
{
await PlayTimeline(bossDirector,attackedTimeline);
}
public async Task PlayTimelineAttack1(PlayableDirector bossDirector)
{
await PlayTimeline(bossDirector, attack1Timeline);
}
public async Task PlayTimelineAttack2(PlayableDirector bossDirector)
{
await PlayTimeline(bossDirector, attack2imeline);
}
}
}