Files
ft/Client/Assets/Scripts/SandDig/GameScript/PropBoxItem.cs
2026-06-29 21:18:33 +08:00

33 lines
980 B
C#

using asap.core;
using Game;
using System;
using UniRx;
using UnityEngine;
namespace Script.RuntimeScript.GameLogic
{
public class PropBoxItem : MonoBehaviour
{
//public GameObject fx_diggingbox_finish;
//IDisposable disposable;
//private void OnEnable()
//{
// disposable = GContext.OnEvent<EventSandDigNewClamp>().Subscribe(OnPassClamp);
//}
//private void OnPassClamp(EventSandDigNewClamp obj)
//{
// //if (transform.childCount > 0)
// //{
// // fx_diggingbox_finish = transform.GetChild(0).gameObject;
// fx_diggingbox_finish?.SetActive(false);
// fx_diggingbox_finish?.SetActive(true);
// //}
// GContext.Publish(new EventUISound("audio_ui_sanddig_itemfinish"));
//}
//private void OnDisable()
//{
// disposable?.Dispose();
// disposable = null;
//}
}
}