Files
ft/Client/Assets/Scripts/UI/JigsawPuzzle/JigsawPuzzleManager.cs
2026-06-29 21:18:33 +08:00

315 lines
11 KiB
C#

using System;
using asap.core;
using cfg;
using GameCore;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Linq;
using UniRx;
using UnityEngine;
namespace Assets.Scripts.UI.JigsawPuzzle
{
public class JigsawPuzzleManager:IDisposable
{
public const string PriceImgName = "separate_icon_eventjigsawpuzzle_piece_";
public JigsawPuzzleManager()
{
GContext.OnEvent<TargetEvent>().Subscribe(OnEvent_TargetEvent).AddTo(Disposables);
}
public void Dispose()
{
Disposables?.Dispose();
_rewards?.Clear();
}
private CompositeDisposable _disposable;
private CompositeDisposable Disposables => _disposable ??= new CompositeDisposable();
#region event
private void OnEvent_TargetEvent(TargetEvent targetEvent)
{
if (targetEvent.type == 4 && targetEvent.subType == 9)
{
RefreshData(targetEvent.id);
}
}
#endregion event
#region data
[Inject]
public Tables Tables { get; set; }
private JigsawPuzzleData _jigsawPuzzleData;
public JigsawPuzzleData Data => _jigsawPuzzleData ??= new JigsawPuzzleData(Tables);
private void RefreshData(int eventId)
{
//判断周开启时间
FishingEvent fishingEvent = Tables.TbFishingEvent.GetOrDefault(eventId);
if (fishingEvent == null) return;
var CacheData = GetCacheData();
if (CacheData != null && CacheData.EventID == eventId)
{
this.Data.SetData(CacheData);
SetRedPoint();
return;
}
InitData(eventId);
SaveData();
}
private void InitData(int eventId)
{
this.Data.EventID = eventId;
Data.CompletedRoundCount = 0;
Data.PieceRepeatAmount = 0;
this.Data.RefreshCache();
Data.FixedInitList?.Clear();
this.Data.InflationRate = GContext.container.Resolve<PlayerData>().InflationRate;
var welcomeGift= GContext.container.Resolve<FishingEventData>().GetInitWelcomeGift(eventId);
Debug.Log($"jsd InitData {welcomeGift}");
AddToken(welcomeGift);
}
private JigsawPuzzleData GetCacheData()
{
string dataStr = PlayFabMgr.Instance.GetLocalData(nameof(JigsawPuzzleData));
#if UNITY_EDITOR
Debug.Log($"jsd JigsawPuzzleData LoadData sData {dataStr}");
#endif
if (string.IsNullOrEmpty(dataStr))
return null;
return JsonConvert.DeserializeObject<JigsawPuzzleData>(dataStr);
}
public void SaveData()
{
#if UNITY_EDITOR
Debug.Log($"jsd JigsawPuzzleData SaveData {JsonConvert.SerializeObject(Data)}");
#endif
PlayFabMgr.Instance.UpdateUserDataValue(nameof(JigsawPuzzleData), JsonConvert.SerializeObject(Data));
}
private List<EventJigsawPuzzleReward> _rewards = new List<EventJigsawPuzzleReward>();
public List<EventJigsawPuzzleReward> GetEventRewards()
{
if (Data == null) return null;
if (_rewards == null)
_rewards = new List<EventJigsawPuzzleReward>();
else
_rewards.Clear();
var round = Data.RoundConfig;
if (round == null) return null;
foreach (var id in round.PuzzleRewardList)
{
var rewardConfig = Tables.TbEventJigsawPuzzleReward.Get(id);
if (rewardConfig == null) continue;
if (_rewards.Contains(rewardConfig)) continue;
_rewards.Add(rewardConfig);
}
return _rewards;
}
public EventJigsawPuzzleReward GetRandomReward()
{
if (Data.FixedInitList.Count < Data.EventMain.FixedInitList.Count)
{
var rewardID = Data.EventMain.FixedInitList[Data.FixedInitList.Count];
if (rewardID != 0)
{
Data.FixedInitList.Add(rewardID);
SaveData();
var reward = _rewards.Find(x => x.Index == rewardID);
if(reward==null)
Debug.LogError($"get fixed reward rewardID:{rewardID} reward is null");
return reward;
}
}
var progressConfig = GetProgressConfig(Data.CompletedPicCount);
if (progressConfig == null)
{
Debug.LogError("progressConfig error");
return null;
}
bool isPuzzlePiece = UnityEngine.Random.Range(0, 101) < progressConfig.NotPieceProb * 100;
if (isPuzzlePiece)
return GetRandomItemRewardIndex();
bool isRepeatPuzzle = UnityEngine.Random.Range(0, 101) < progressConfig.RepeatProb * 100;
if (isRepeatPuzzle)
return GetRandomRepeatPuzzleRewardIndex();
return GetRandomNewPuzzleRewardIndex();
}
private EventJigsawPuzzleExProb GetProgressConfig(int completedCount)
{
foreach (var probId in Data.RoundConfig.ProbList)
{
var config = Tables.TbEventJigsawPuzzleExProb.GetOrDefault(probId);
if (config == null)
{
Debug.LogError($"配置错误 probId:{probId} 没有对应的config ");
continue;
}
if (config.CompletedPicCount == completedCount)
return config;
}
Debug.LogError($"RoundConfig {Data.RoundConfig.ID} 没有完成这个 {completedCount}数量 的奖励 配置错误");
return null;
}
private EventJigsawPuzzleReward GetRandomRepeatPuzzleRewardIndex()
{
var puzzleRewards = _rewards.Where(x => x.ItemDropID == 0).ToList();
var ownedPuzzles = puzzleRewards.Where(r => Data.ProgressPairs.ContainsKey(r.PictureID)
&& Data.ProgressPairs[r.PictureID].Count == 6)
.ToList();
if (ownedPuzzles.Count == 0)
return GetWeightedRandomReward(puzzleRewards);
return GetWeightedRandomReward(ownedPuzzles);
}
private EventJigsawPuzzleReward GetRandomNewPuzzleRewardIndex()
{
var puzzleRewards = _rewards.Where(x => x.ItemDropID == 0).ToList();
var newPuzzles = puzzleRewards.Where(r => Data.ProgressPairs.ContainsKey(r.PictureID)
&& Data.ProgressPairs[r.PictureID].Count < 6).ToList();
if (newPuzzles.Count == 0)
return GetRandomRepeatPuzzleRewardIndex();
return GetWeightedRandomReward(newPuzzles);
}
private EventJigsawPuzzleReward GetRandomItemRewardIndex()
{
var itemRewards = _rewards.Where(r => r.ItemDropID > 0).ToList();
if (itemRewards.Count == 0)
return GetWeightedRandomReward(_rewards);
return GetWeightedRandomReward(itemRewards);
}
private EventJigsawPuzzleReward GetWeightedRandomReward(List<EventJigsawPuzzleReward> availableRewards)
{
if (availableRewards.Count == 0)
{
Debug.LogError($"get random reward error {availableRewards.Count} ");
return null;
}
int totalWeight = availableRewards.Sum(r => r.Weight);
if (totalWeight <= 0)
{
Debug.LogError("总权重为0");
return null;
}
int randomValue = UnityEngine.Random.Range(0, totalWeight);
int currentWeight = 0;
for (int i = 0; i < availableRewards.Count; i++)
{
currentWeight += availableRewards[i].Weight;
if (randomValue < currentWeight)
{
return availableRewards[i];
}
}
return availableRewards.LastOrDefault();
}
#endregion data
#region config
public int GetRewardDropID(int pictureID)
{
var index = Data.RoundConfig.PictureList.IndexOf(pictureID);
if (index >= 0 && index < Data.RoundConfig.PictureRewardList.Count)
return Data.RoundConfig.PictureRewardList[index];
Debug.LogError($"{this.GetType().Name} 配置错误 puzzlePicture is null PictureID {pictureID}");
return 0;
}
public int GetPictureIDByQuality(int quality)
{
var index = quality - 1;
if(index >= Data.RoundConfig.PictureList.Count|| index < 0)
return -1;
return Data.RoundConfig.PictureList[index];
}
public string GetPictureNameByQuality(int quality)
{
return Tables.TbEventJigsawPuzzlePicture.GetOrDefault(GetPictureIDByQuality(quality))?.PictureName;
}
#endregion
#region token
public void AddToken(int count)
{
var currentCount = GetTokenCount();
if (Data == null) return;
var totalCount = currentCount + count;
GContext.container.Resolve<FishingEventData>().SaveTransitionData(Data.EventID, totalCount);
SetRedPoint();
}
public void RemoveToken(int count)
{
if (Data == null) return;
var eventData = GContext.container.Resolve<FishingEventData>();
if (eventData == null) return;
var current = eventData.GetTransitionDataCount(Data.EventID);
var resCount = Mathf.Max(0, current - count);
eventData.SaveTransitionData(Data.EventID, resCount);
SetRedPoint();
}
public int GetTokenCount()
{
if (Data == null) return 0;
var eventData = GContext.container.Resolve<FishingEventData>();
return eventData?.GetTransitionDataCount(Data.EventID) ?? 0;
}
public bool IsCompleteAllPuzzle()
{
return Data.CompletedPicCount >= Data.RoundConfig.PictureList.Count;
}
#endregion
#region Red
private string GetRedPointKey()
{
return "eventJigsawPuzzle.red";
}
private bool GetRedPointState()
{
return GetTokenCount()>0;
}
private void SetRedPoint()
{
RedPointManager.Instance?.SetRedPointState(GetRedPointKey(), GetRedPointState(),GetTokenCount());
}
#endregion
}
}